Tom Chatfield

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1. Fun Inc.: Why Games are the 21st Century's Most Serious Business by Tom Chatfield

By Tom Chatfield

'Tom Chatfield's "Fun Inc." is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research...The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - n...

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2. 50 Ideas You Really Need to Know: Digital by Tom Chatfield

By Tom Chatfield

We are in the throes of a revolution, yet the rapid pace of technological and cultural change makes it difficult to understand what's going on. 50 Ideas You Really Need to Know: Digital provides a clear path through the misinformation surrounding those technologies that are transforming the world. L...

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3. How to Thrive in the Digital Age by Tom Chatfield

By Tom Chatfield

Our world is, increasingly, a digital one. Over half of the planet's adult population now spend more of their waking hours 'plugged in' than not, whether to the internet, mobile telephony, or other digital media. To email, text, tweet and blog our way through our careers, relationships and even our ...

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4. Fun Inc.: Why Gaming Will Dominate the Twenty-First Century by Tom Chatfield

By Tom Chatfield

Despite the recession, video games continue to break records--and command unprecedented amounts of media coverage. The U.S. is the world's biggest video games market and manufacturer, with a market now worth over $20 billion annually in software and hardware sales--more than quadruple its size in th...

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5. 50 Digital Ideas: You Really Need to Know by Tom Chatfield

By Tom Chatfield

Have you ever wondered what the difference is between a MUD and an API? Don't know your OCR from your PPC? Not quite clear on crowd-sourcing and culture jamming? Then this book is for you. In a series of accessible and engagingly written essays, 50 Digital Ideas You Really Need to Know introduces an...

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