From the critically acclaimed director, Hideo Kojima, a new 3D experience
re-imagined from one of the most popular Metal Gear Solid titles from the past,
comes Metal Gear Solid 3D Snake Eater. In the aftermath of the Second World War,
the world was torn in two between East and West. It was the beginning of a new
era- the Cold War.
October 16, 1962. The President of the United States received word that the
Soviet Union had deployed nuclear missiles in Cuba. The world trembled in fear
as the prospect of nuclear war loomed ever closer. After days of tense
negotiations, the Soviets finally agreed on the 28th to withdraw their missiles
from Cuban soil. With the resolution of this incident, later to be known as the
Cuban Missile Crisis, it seemed that humanity had survived yet another threat to
its existence.
However, there was a secret condition in the deal that put an end to the
crisis. Nokolai Stepanovich Sokolov, a Soviet scientist who had defected to the
West, was to be sent back to the Soviet Union. The U.S. government agreed to
this stipulation, and returned Sokolov back to his native land. Little did they
know that Sokolov was to be the designer of a nightmarish weapon. Now, with
Sokolov back in their hands, the Soviets are ready to resume its development. If
this weapon is completed, it will mark the beginning of a new age of fear.
August 1964. Realizing at last the urgency of the situation, the CIA forms a
plan to recapture Sokolov. They dispatch the covert FOX unit to
Sokolov’s research facility, located to the south of the great Soviet
fortress of Groznyj Grad. Led by former SAS member Major Zero, FOX is a
next-generation special-forces unit that operates both as a specialized combat
group and as a covert intelligence outfit. The FOX unit’s modus operandi is
to send a single agent, backed by radio support from afar, into enemy territory
to carry out solo sneaking missions.
Features:
- Experience an all-new re-interpretation of Metal Gear Solid 3: Snake Eater,
previously released on PlayStation 2 with over 4 million copies sold, in 3D
for the first time ever.
- Auto-stereoscopic 3D viewing capability that endeavors to create a rich
jungle world with natural depth in settings of trees, rock/stone, water
and more.
- ‘Photo Camo’ system utilizing the built-in camera technology of the
hardware bringing customized stealth and camouflage options to the player. By
snapping a photo in the real world, players will be able to use the same image
as a camouflage pattern applied to Snake’s uniform within the game.
- Utilising the Gyro Sensor, players will become one with Snake through
specialized tilt mechanics throughout the game design. As Snake climbs trees, or
traverses bridges and other environmental obstacles, players will be in danger
of falling based on the balancing of the system.
- An intuitive menu utilizes the touch screen for quick and easy equipping of
items and weapons.