|
|
See more in our Sonic The Hedgehog Store |
|
|
See more in our Sonic The Hedgehog Store |
| List Price: |
|
| Our Price: | $48.99 |
| You Save: | 39% ($30.96) |
+
|
List price:
Buy together: $146.48
(save 30%)
|
9.09% of people buy Sonic Colours and GoldenEye 007 Classic Edition Bundle (with Gold controller) ~ Nintendo Wii.
Welcome to the best 3D Sonic game in years.. Even if that's not saying too much these days.
Eggman has created a giant space theme-park to appease for his past crimes and Sonic, using his incredible protagonist-intellect, decides that something must be up and checks out it.
Sonic Colours is the kind of game that doesn't quite seem to get a handle on what makes it fun.
On the one hand, you've got the blisteringly quick running levels that'll
have you speeding through the ‘surprisingly’ open environments to foil
Eggman's plans. Most of these levels are well designed and a blast to play.
The original concept/gimmick for this game, ‘Wisps’, (think – different
Mario suits) are implemented effectively and vary the experience up a bit.
Finally, the boss fights are actually pretty interesting and occasionally
challenging; the final boss being a particularly awesome and climactic
battle.
These parts of the game are actually really fun, but somewhere along the line
SEGA must have decided they weren't ripping off Mario Galaxy enough and made
2 irritating additions.
First of all, there are these ridiculous leaps and bounds in difficulty from
time to time. There's absolutely no reason for most of these increases, and has
obviously been placed in to extend game-time. Mario Galaxy used a progressive
difficulty curve to keep things interesting; Sonic Colours really should have
done the same.
Secondly, the game likes to slow down the pace of the game every now and then
for some more platformy, Mario-style levels. Contrast in a game is important,
but these levels tend to be tedious and poorly designed, so it brings down the
experience overall.
It's really unfortunate that these 2 portions of the game were so poorly
designed, because they could have been excellent additions to gameplay.
Also worth a mention are this game's cutscenes. SEGA threw out the old voice actors and hired some MUCH better guys this time. The movies can actually be pretty funny from time to time, and it's the least annoying dialogue I've heard from Sonic and friends since Sonic Heroes.
In summary, while I could sit back and nit-pick all day about difficulty
spikes, Mario rip-offs and poor design, Sonic Colours is still a great game.
I thoroughly enjoyed the large majority of the experience and all the
replay-ability (there's a HEAP to complete in this game) will insure that I'll
continue so for a while.
It's not perfect, but then again, what is?
8/10 – Raydon Marshall.
I find it challenging and awesome. I would recomend this game very much. Charlie P
I was just reading the wiki page on this game and basically what it said you should expect from this game is;
Firstly the gameplay is quite similar to the previous installment Sonic Unleashed with that 3D-2D style (the camera will shift to a 2D plane at some stage in the level) which you know I found refreshing in Unleashed because it brought back those early childhood memories on the original Sonic games..
Secondly you should look out for wisps which allow you to traverse from each level, each wisp has a colour to it which I guess is where the colours theme partly comes from..
All in all this game should be sufficient until SEGA releases Sonic The Hedgehog 4 – Episode 1 which by the looks of it we in New Zealand wont be getting until next year.
If you think we've made a mistake or omitted details, please send us your feedback.