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6.47% of people buy Guild Wars 2 and Diablo III ~ PC Games.
Details
Release date Australia
August 28th, 2012
Developer
Publisher
Brand
All-time sales rank
Top 200
Product ID
19758767
Description
The original Guild Wars series has sold over 6 million units worldwide, and continues to enjoy an active and loyal player base that eagerly awaits the sequel. The franchise launched in 2005 with Guild Wars Prophecies, and continued with Guild Wars Factions, Guild Wars Nightfall and the Guild Wars: Eye of the North expansion. Guild Wars 2 builds on the rich lore and innovative gameplay developed in Guild Wars, but takes us 250 years into the future to a radically re-imagined Tyria.
Features:
- A dynamic, interactive gaming experience. Your choices and actions have a real effect on the world around you. Will the besieged villagers fight off the rampaging centaur horde or succumb to the attack? You decide!
- Personalised storylines. Guild Wars 2 is YOUR story. Follow your own customised quest storyline as it evolves from choices you made at the beginning of the game.
- New depths of character customisation. Choose from a wide variety of powerful professions and from five races – the defiant humans, the feline charr, the unearthly sylvari, the mighty norn or the ingenious asura.
- An innovative combat system. Featuring amazing skills, combos, improvisational tactics and environmental weapons, the Guild Wars 2 combat system puts the fun back into MMO battles.
- Intense player vs. player action. Take up arms in epic world vs. world warfare or test your skills against other players in PvP arenas.
- A rich, fully realized fantasy world. Developed over the past five years, the vast and incredibly detailed world of Tyria has been brought to life by an award-winning art and development team.
System Requirements:
Windows® XP Service Pack 2 or better
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
2 GB RAM
25GB available HDD space
Broadband internet connection
Keyboard/Mouse
Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
2 GB RAM
25GB available HDD space
Broadband internet connection
Keyboard/Mouse
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Guild Wars 2 is a new Massively Multiplayer Online Game set in the world of Tyria. The Elder Dragons five deadly, destructive, immortal beings have awoken and they want to destroy the world and its peoples. And you the player have a role to play with the rest of the world in stopping the imminent destruction.
I got to play as a Elementalist in the Guild Wars 2 Beta weekend just past. I have the say that it is shaping up to be a very sleek and pretty game. Also more importantly one of the most funs MMOs i've had the pleasure of playing in a while.
I like the art style Arenanet have chosen quite a bit, they have gone with a painterly style so it seems everywhere you go it is hand painted which I thought was cool. With the world being created with the art of the best concept artists in the industry it just gives the world a breath of life that some MMOs struggle to achieve but the Developers of GW2 have definitely pulled it off. It just adds a layer of quality that I think we can all appreciate and admire.
The “Questing” system they have is different than other MMOs, different in that instead of going up to a NPC and accepting a quest you go out and explore and find Dynamic events that take the place of traditional quests. The Dynamic events are quite cool actually because when you get the “Quest” it doesn't just tell you something like to “stop 10 rampaging centaurs from destroying the village” and when you find the centaurs they are just standing in a field and the village was never going to be in trouble. Not with Dynamic Events, the Centaurs are really out there running around in the village setting it on fire and destroying buildings and you have to stop them actively or the village might get destroyed
Which brings me to my next point you can actually fail the quest. Instead of just reseting it to try again it will shift dynamicly to the next step in the chain of events. Like for example if you fail to save the village from the centaurs they will then set up shop there and then you have to regroup and try to take it back. This is a good thing because it makes you feel like you can make a impact on the world instead of it always being static. It makes “Questing” a lot more energetic, fun and just less of a grind.
They also have a traditional more linear “Questing” system but that one is what Arenanet call your personal story, which is the main questline basically. The personal story is all about the player character and their adventures in Tyria. You get to play through the way you want to and the more you do and the more people you meet the more your Personal instance will change and adapt. Your Personal instance is a player specific instance in the racial capital of you character that will change as your personal story progresses.
The combat definitely kept me on my toes The reason being that about 90% of your abilities you can use while moving. Also each class can heal itself and for the most part are responsible for their onw health, thats right no designated Tanks or Healers. I know what you thinking how can that possibly work ill tell you how, instead of just tanking on the spot and someone standing there healing you actually have to dodge the attacks and control the flow of enemies with conditions e.g blind, cripple ect.
Also because of this it makes you have to take notice of the world and its enemies. So if lets say a Ettin raises his club up for a slam attack you do not! just stand there you see he is going to do this and you can dodge it or use a skill that might nock him over or something like that. It adds a element of skill that just standing in one spot does not do, you soon learn when the best times to dodge are.
Your skills also change depending on which weapons/focuses you have in each hand. The left side of the skill bar is for the first three skills and the last two next to them is for the item/weapon you have in you right hand. The last five skill slots are for you self heal and your utility skills and elite skill. All the classes bar the Elementalist can quickly switch out between two sets of weapons on the go making it easier to adapt to different situations. The Elementalist can't quickly switch between weapons because they already have four different elemental attunements that change their skills for their weapons so you might say instead of about ten skills between weapon sets the Elementalist has about twenty but changing attunements has a cool down so it can't be spammed.
My overall impressions of Guild Wars 2 are that it is a great new fantasy world to enjoy and explore full of wonderful lore and depth that I know I will enjoy for years to come.