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“…Reckoning proves once and for all that great role-playing experiences don't have to sacrifice what matters most in any game – gameplay – while still remaining true to all of the minutiae that makes the best RPGs great.” 9/10 Amazing – IGN
Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore.
Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game was developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Features:
Review by IGN
"…as much as I absolutely adore games like Fallout 3, Mass Effect 2 and
Skyrim, gameplay in those titles simply didn't live up to the amazing standards
set by their superb settings, narratives and quest structures. In Fallout 3,
VATS was simply an excuse for its inherently clumsy combat, and for as much awe
as Skyrim instilled in me, in-game fighting is sloppy. Good news, then, that
Kingdoms of Amalur: Reckoning has come along.
Reckoning proves once and for all that great role-playing experiences don't have to sacrifice what matters most in any game – gameplay – while still remaining true to all of the minutiae that makes the best RPGs great…
I'll come right out and say it: Kingdoms of Amalur: Reckoning will be discussed when Game of the Year 2012 rolls around. It has brought the conversation about what combat can be in the role-playing genre to the forefront and sets the bar exceptionally high for its future contemporaries in the genre. But don't let its competition-shaming gameplay lull you into think that that's all this game has to offer, because that's just gloss on an overall package that's bound to impress the RPG faithful.
Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical hiccups and inconsistent art style certainly holds it back from even higher levels of greatness. But no matter what you're looking for, whether it be amazing gameplay, immersive storytelling or perhaps a riveting new world to explore as you fully customize and re-customize your character at will, Reckoning has it all. And after I jump back into my own game to clean up all of the optional stuff I didn't do, I sense I'll want even more. And yes, so will you."
IGN RATINGS FOR KINGDOMS OF AMALUR: RECKONING (PC)
8.5 Presentation
Amalur totes an impressive story penned by one of the great fantasy authors of
our time, and it takes place in a fantastic fictional world. It’s complex and
hard to follow at times, though.
8.0 Graphics
Beautiful environments and solid animations are marred by fairly shoddy-looking
character models. I wish lip-syncing was more on-point during dialogue.
8.0 Sound
Music is sparse, but the voice-acting is well-executed and really adds a great
deal to the story. Characters have a lot to say, and that’s a good thing.
9.5 Gameplay
The bread and butter of the game. Reckoning sets the bar very high for other
games moving forward, and is an absolute pleasure to play.
9.5 Lasting Appeal
I hope you have a hell of a lot of time on your hands, because Kingdoms of
Amalur: Reckoning will require all of it for the foreseeable future.
9.0
OVERALL
Amazing
(out of 10)
I have only played the demo and feel that it would be a very worthwhile purchase to anyone who enjoyed Fable ( The first one ) and The Elder Scrolls games as it has a similar combat system to that of Fable with the questing opportunities and exploration of The Elder Scrolls.
There were two points that troubled me.
1: It was too easy on the default setting.
2: The graphics were disappointing.
If you enjoy a challenge like The Witcher 2 on Dark mode or Dark Souls this may
not be the best choice.
If you do not have a very powerful computer or excellent graphics are not a
requirement this could be the fix for your RPG appetite.
Those are the two biggest points for me as I have other RPGs I can play that have great graphics and can be set to horrifying difficulties.
Side note: The running feels very much like an MMORPG when using click to
move, where there is little to no weight behind your character.
In other words it feels like you're running on air.
It doesn't feel natural to me and makes me a little uncomfortable, this may not
be a problem for anyone else but it may be something to consider if you enjoy
games with a feeling of weight behind your movement.
I think I will pick this game up somewhere along the line if it has a very
hard difficulty setting at the very least.
It seems like it will have a very long lifetime with it's replayability and it
doesn't look like it will a simple six hours and game over.
Worthwhile for anyone who enjoys quests, side-quests, magic, monsters, and the
option to slaughter the villagers.
I rate it 3/5 BASED ON THE DEMO
Two stars lost due to graphics, feeling too light in movement and too easy.
These may not plague the full version or you may not see them as factors that
effect your enjoyment of the game.
Kingdoms of Amalur offers something very different for the RPG fan. Having been a fan of the Genre it is excellent to see developers doing something new.
Character development is very interesting indeed as you are not tied down to any one class and can combine Mage/Warrior and Rogue/Thief classes in a number of ways. The ability to mold your class and make it your won is excellent.
The combat is great fun and does satisfy the player as they develop moves they use from their character development. Combat is visceral and gutsy and flows very well.
Loot drops galore (somewhat too much at times) will please most, with crafting being pretty decent (not as detailed as other MMO's but certainly holds its own).
Side quests are everywhere and there is a huge selection to go off and gain XP and rewards. The world is pretty enough if somewhat ‘cartoony’ as opposed to realistic, however it does have a dream like quality that fits well and isnt boring to look at or wander around.
The story line and Lore is ok, nothing amazing and the voice acting is poor at best from NPC's (attempts at dwarf/Gnome like Scottish accents in particular are embarrassing).
A great one to take a more structured instant satisfaction style of RPG gaming. Very different form Skyrim, personally I'd have both as Skyrim is very open and totally different in terms of your game play.
The GUI lacks customization and hopefully the MOD community will open up this title, which has a great potential if it goes online!
Will keep and enjoy this great RPG, certainly until Guild Wars 2! 8/10 from me!!
Really looking foreward to this game! Story written by a fantasy novel legend, visual art crafted by one of the leading names in comic arterstry and stylizing & an open world designed by a legend of sandbox gaming. This one is GAURENTEED to be an amazing romp. If you haven't heard of it, don't pass it up, this game is the game that will come out of nowhere and slap every gamer in the face.
I just got this game and I have to say its one of the best so far, so easy to get used to the controls and its pretty intense, awesome characters and love the fighting!!!
The game really is pretty massive, with tons to explore and oh SO many quests! There are some (pretty minor but disappointing) bugs, but overall it's a great game that should keep you occupied for hours.. The class flexibility system is great, you can build the class the way you want, and if you want to change, visit the fate weaver and reset all your points!
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