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From the creators of Grand Theft Auto and Red Dead Redemption…
It’s almost exactly 10 years since Rockstar Games and Remedy worked together on the original Max Payne, and eight years since Max Payne 2. With Max Payne 3, Rockstar Studios’ aim was to use every tool at their disposal – from advances in Euphoria physics, particle effects and AI, to a new creative approach to Max’s classic comic-book panels, combined with Rockstar’s notoriously obsessive attention to detail – to create a highly cinematic action shooter.
Max Payne 3 is set eight years after the events of the last instalment. No longer a cop, Max is close to washed-up, drunk and addicted to painkillers. Without a job on the force, Max has left the greater New York area, and he finds himself in Sao Paulo, Brazil, working in the burgeoning field of private security.
Max’s latest assignment sees him protecting the family of Rodrigo Branco, a wealthy real estate mogul and his two brothers: Victor, a local politician and the youngest, Marcello, a party-loving Eurotrash playboy, along with Fabiana Branco, Rodrigo’s trophy wife, and Giovanna, Fabiana’s sister.
The story of Max's descent from vengeful, leather-jacket wearing detective roaming the alleys of New York to the broken, shaven-headed man out for justice on unfamiliar streets far from home is at the center of Max Payne 3.
Features:
Max Payne Release Date Australia: June 1st, 2012
Rockstar isn't known for making games work very well on PC. The GTA games always worked terribly on PC, suffering from unusual lag, limited options and bad porting. I find myself concerned greatly about wither or not this game will suffer to. As such, I'll probably get this for 360, which is disappointing since I've played the last two on PC.
When Remedy and Apogee created one of the most memorable and ground breaking games, Max Payne, it was truly a giant leap forward, both in terms of graphics AND game play. To achieve both is quite rare. We hadn't seen anything quite like it. With it's compelling story, gritty atmosphere and amazing soundtrack (well, the menu theme anyway), it offered a promising glimpse into the future potential of great games to come. Max Payne 2, developed by Take2 & Rockstar, followed faithfully in the footsteps of the original, and was equally as great as the first. It has been a while now, and technology has evolved somewhat since then. This doesn't mean you have to overhaul the story/atmosphere, yet, it would seem this is what has been done, based on the only available screenshots. Still, there are some good examples of this being done with positive outcomes, such as FarCry2 (although ironically, FarCry3 is heading back to it's roots)… Anyway, I hope Rockstar still appreciate how TRUE fans feel about this IP, and don't focus too hard on making it run on consoles in exchange for sacrificing the POTENTIAL we have here with today's talent and technology. Have faith. I give this 5 stars for it's anticipation factor, but I'm also anticipating a complete flop, thanks to the industry's recent and disturbing trend of ruining classic IPs.
Max Payne is known for its grim, seedy and dark setting but with the new developers, Rock Star from the Grand Theft Auto series, it looks like the area and setting has taken a lighter and more vengeful turn. Let's hope that Rock Star does the game justice for the surely final installment.
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