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X-Com Release Date Australia: March 29th, 2013 (estimated date)
To list, here is what it has in common with the original themes which made the X-Com games popular:
Brand name.
The time period, a near-future earth, is gone, replaced by a Bioshock-era
stylised 1950s setting.
The genre, a hybrid of real time strategy and turn based squad strategy is also
gone, replaced by first person mechanics from the Bioshock 2 engine with a
glorified mission selector.
The theme, an invasion from mars by an alliance of aliens based on mars, some
near-human, some horrifyingly non-human, is gone. Replaced by, again, a
Bioshock-esque bizarre array of uninspiring enemy designs consisting of; black
blobs, a big floating block, and a big floating ring.
The point was that in the original, humanity was sufficiently advanced that we could put up enough of a fight to last long enough to reverse-engineer their weapons and fighter craft for our own use.
It's sad to see X-Com go this way…
Had a look at this video which shows some of the gameplay:
http://www.gamespot.com/…own-6371314/
Have to admit it looks pretty sweet and while it is a slight departure from what it used to be, it works. What is also worthy of note is that the game is being developed by Firaxis the guys that made the civ series. I say give this game a wee look it might end up being a game better than you expect it to be
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