Shadow Hearts: From the New World, is the third installment in the Shadow
Hearts series by Nautilus. It adpots a new storyline completely unrelated to its
predecessors and a lighter tone/atmosphere. Because of these and many other
changes, it is regarded by fans as the worst title in the series, but in no way
is it a bad game.
Graphics in the game are absolutely stunning. From the fluid character
movements to the detailed expressions, eye-popping spell animations, and
colourful environments, this game certainly qualifies for one of the best
looking RPGs on the PS2. It also sounds great, with quality voice acting and a
well-composed soundtrack.
The battle system is an improved version of the first two games, with the use
of the judgement ring for attacks, casting magic and shopping for items. When
you perform an action in battle, a needle moves clockwise around a ring, with
certain areas highlighted. The objective is to press the attack button when the
needle is on the highlighted area. The more areas you hit, the more damage your
attack does. Furthermore, you can customise each character's ring to include
more highlighted areas, wider areas, add-on abilities to increase your chance of
winning in battle. Similarly, the enemy can disadvantage your characters by
making the needle spin fast, in random directions, or shrinking the ring so it
is more difficult for you to perform an attack.
In addition this system, there is an added stock grudge. Both your characters
and the enemies have this, and it determines your ability to perform special and
combo attacks. It adds strategic value to the gameplay, as you're constantly
trying to deplete the enemies' stock and refill your own. The stellar chart is
also introduced in this game, which are grids with nodes on them, determining
the various offensive, defensive and recovery spells your character can perform.
By customising their stellar charts, you have full control of each
character's development.
The game's only downfall is the storyline. Players that remember Shadow
Hearts, and Shadow Hearts: Covenant's intriguing story intertwined with real
world events will be let down by this game's cast of likable, but shallow
characters and unengaging plot (which starts out promising but falls apart at
the end). The game basically centres around a private investigator, Johnny
Garland who gets tangled up in a quest to investigate an evil force called
Malice and its relation with the mysterious “windows” appearing around the
world which seem to lead to another dimension.
I personally found the plot to be a nice change of pace and a welcome
departure from the grim atmosphere of the previous games. Sure, the plot doesn't
seem as epic and the characters don't really develop, but the quirky characters
and humorous cutscenes will keep any player entertained.
The party in Shadow Hearts: FtNW has to be one of the most unique cast of
characters in any RPG. From a pink vampire bat girl with a personality (and
weight) disorder, to a Mexican musician who uses his guitar as a flame thrower
and a rocket launcher (among other things), to a large talking constantly drunk
cat who aspires to be an actress in the cat-film industry, to a self-obsessed
Ninja who sticks anything and everything he can find onto a sword hilt and uses
it as a weapon… and the list goes on. The characters and logic that this game
runs on is so bizzare that words aren't sufficient to describe the oddness of it
all. A few familiar faces from the first two games also have minor roles in
this game, such as Rodger Bacon, Lenny Curtis, and Joachim.
Another of the game's strengths is the amount of side quests avaliable, most
of them are to give the characters powerups and special abilities. These in
general are entertaining to play, give more insight into each character and add
significant replay value to the game.
Is this game worth playing? My anwser is a definite yes. Its story may not be
of the quality of the previous two games (and that's the only thing stopping it
from getting five stars), but it took risks that not many RPGs dared to take.
While most RPGs are bogged down with complex storylines and characters, this
game keeps it simple. If you're just looking for a different kind of RPG with a
off-beat, light-hearted, laugh-out-loud story, this is the perfect game
for you.