Welcome to Vegas. New Vegas.
It’s the kind of town where you dig your own grave prior to being shot in the head and left for dead…and that’s before things really get ugly. It’s a town of dreamers and desperados being torn apart by warring factions vying for complete control of this desert oasis. It’s a place where the right kind of person with the right kind of weaponry can really make a name for themselves, and make more than an enemy or two along the way.
As you battle your way across the heat-blasted Mojave Wasteland, the colossal Hoover Dam, and the neon drenched Vegas Strip, you’ll be introduced to a colorful cast of characters, power-hungry factions, special weapons, mutated creatures and much more. Choose sides in the upcoming war or declare “winner takes all” and crown yourself the King of New Vegas in this follow-up to the 2008 videogame of the year, Fallout 3.
Enjoy your stay.
Features:
One of the things that makes this game such a fun role playing experience is the quests. If you thought quests were a bit thin on the ground in Fallout 3 well fear not, because there are tons of them in New Vegas. But the best compliment I can give the game is that it feels more like a follow up to Fallout 2 than Fallout 3 does. It uses some of the same familiar background music, and some characters make references to events and locations in Fallout 2. It's also set in the same part of the world. All in all I found it had much more of a Fallout feel.
This game is much tougher and more challenging than Fallout 3 because of the Damage Threshold of armour and monsters. There are some monsters that you simply will not be able to defeat until you get a really good gun. There also seems to be little or no level scaling. You can encounter high end monsters out there as soon as you venture out of the first town, and you WILL have to beat a hasty retreat on occasion, and by that I mean run screaming for your life. It reminded me of playing those oldskool games like Gothic 2 where running away from stuff simply came with the territory.
Another thing that makes combat significantly more challenging and deadly is the lack of Fallout 3's super weapons. There are no Nuka grenades, no alien blaster (unless you choose Wild Wasteland as a character trait) and bottlecap mines require an Explosive skill of 75 to make and the components are so rare you can make a maximum of about six of them. There is the Fatman but mininukes are very rare as well. The result of this is you can no longer rely on a super weapon to get yourself out of a jam. You've got to be prepared for this level of challenge or you will be very frustrated. A lot of people seem to run out into the desert as soon as they start and whine that they immediately get killed by some “impossible” monster. And this leads to frustrated outbursts of “This game sucks!”
And there's the optional Hardcore mode, which was a major talking point on the community boards prior to the games release. Well, it's a step in the right direction but it's less of a hardcore mode and simply more of a removal of the pathetic whimp mode that Fallout 3 was and this game's default mode is. I recommend enabling it especially if you enjoy role playing your character because it requires you eat, sleep and remain hydrated. The game prompts you if you'd like to enable it, and warns you that it's for experienced players only who seek an extra challenge. But really it's nothing to be intimidated by because food, water and stimpaks are so plentiful.
I only have two semi serious issues or disappointments. One is the map is smaller than expected. When you first open your Pipboy map you think “Wow, look at that, it's huge!” But what you don't know is that great swathes of the map are totally inaccessible and empty. It's not that big of a deal because the actual usable map is still plenty big. I am not sure if it's comparable to Fallout 3 in terms of acreage, but it's probably not anywhere as big as Fallout 3 if you take into account all the areas within the DC ruins and the subway system. And there are far fewer dungeons. Just remember the focus of this game is doing quests, not the largely pointless exploration and dungeon crawling of Fallout 3. But if would be nice if some areas of the world had the same feeling of remoteness that the Capital Wasteland had. If we're lucky they'll fill in those empty areas in future DLC.
The other issue I have is the radio. It's dreadful, really, really dreadful. The songs are god-awful (although to be fair that's just my opinion, but they really are) and there are not enough of them. The songs and newscasts are very repetitive. What's more all three stations seem to play the same songs so there is no variety, or any getting away from the one or two that you absolutely hate.
Aside from that I think it's a terrific game. There were some technical issues (ok, a lot of technical issues) but they seem to have been fixed with the patch but I'll admit the long load times do get frustrating.
One final point I'd like to make is some people believe that because it uses the same engine and models ect of Fallout 3 that it's not really a full game, it's “just a DLC with a full game price”. That argument has no basis in reality at all. It is a full game. I played for 140 hours, AND I purposely left out a few areas so I'll have something new to do in my next play through. I recommend doing that because you level up too fast and you'll hit the level cap before you finish everything.
Many of you out there in capital wasteland might not know this but New Vegas is not made by Bethesda like fallout 3 was. Bethesda has given the task to a game company call obsidian entertainment.
What does this matter you say? The original fallout 1 &2 were made by a game company called black isle studios. However this company was dissolved. Many designers left to find work in other places but some teamed together to form obsidian entertainment. These are the same people who are making fallout New Vegas.
So many fans of the original fallout franchise did not like fallout 3 and might be happy with the change to the original designers.
But the majority of players who joined in when fallout 3 came out might be surprised by the changes obsidian might make. So there is an air of uncertainty amongst many players.
However the game engine is the same one used in fallout 3 so it will look the same as fallout 3. The game will play very similar to fallout 3 as well however obsidian are making a few changes to this game. The changes that obsidian is making look like improvements on fallout 3. Such as: being able to look down sights, customisable weapons and the new companion wheel.
My opinion is that this game is going to be a good combination. The game engine we love from fallout 3 and the improvements that obsidian is making.
“Thanks for listening chilllldren!”
Fallout: New Vegas definitely lives up to the previous Fallout game, Fallout 3. This game is filled with hundreds (in my opinion) of amazing hours of gameplay. From searching an irradiated vault for a bounty of weapons and armour to doing rewarding quests for people, this game is an FPS-RPG that is sure to entertain – especially if you enjoyed Fallout 3.
Don't worry the producers have announced that they will be releasing a patch for all platforms that should fix all the bugs etc.
I found the new Fallout great. I love how the pace of the game is entirely up to you; instead of following the quests, you can stroll through the wasteland and stumble across some untold story which is there just to make the world feel a bit richer.
Having said that, I did encounter a bug or two – one time I used VATS mode, only to get stuck in the cinematic camera while I was killed off-screen.
Overall, I found it to be an improvement over the last one – many more opportunities to solve problems with methods besides slaughtering everyone. My one gripe is that I can only handle so much of that damn radio music.
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