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Kingdoms of Amalur: Reckoning is an open-world action role-playing game set in Amalur, a mysterious and magical new fantasy world created by New York Times bestselling author R. A. Salvatore. Brought to life visually through the trademark style of renowned artist and Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and visceral action combat to the RPG genre. The game is being developed under the leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
Reckoning combines intense third-person action combat with deep exploration, expansive character development and customization, and immersive storytelling in an extraordinarily detailed fantasy universe. Gamers begin their journey when they miraculously rise from the dead, wielding dangerous new magic capable of changing the very Fate of Amalur. Thrust into a brutal war between multiple races, factions, and alliances, players vie for the secrets of their immortality and the ancient evil that threatens to consume the world.
The lore of Kingdoms of Amalur spans an epic course of 10,000 years of history created by R. A. Salvatore. Reckoning captures a moment in this history, the tale of a singular hero capable of reshaping the fate of the world of Amalur. Every building, tree, and creature has a clear and defined history within this immersive world filled with extraordinary landscapes, mysterious cities, colorful characters, and fantastic creatures inspired by the legendary art style of Todd McFarlane.
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First off, can we agree on getting that two star review removed- It's a bit asinine for an arbitrary low score to be given to a game because someone doesn't know what it is.
Kingdoms of Amalur: Reckoning is the beginning of a new exciting RPG series created by American developers Big Huge Games. It's the first of two announced games the second being an MMO which is set in the future but in the same kingdom of Amalur.
Amalur is a world lovingly created through the writing of acclaimed fantasy novelist R.A Salvatore (The Highwayman, Drizzt), art by Todd MacFarlane and the world building skills of former bethesda (Creators of Oblivion, Skyrim, Fallout) members.
It's an RPG but with a twist. It has a large action orientated focus when it comes to combat and a hugely free and diverse way of building your character. Instead of being made to choose which type of character to create at the beginning before you've played your character evolves and changes in real time as you decide how you wish to play using the diverse range of weapons and magic's of the game.
This is the most exciting part of the game for me, whilst being a true RPG in all senses, with character growth, choice and stat building, looting and everything you love. The gameplay looks to not be at all repetitive and boring but more visceral and engaging. This combined with the pedigree of the team behind this hugely promising game makes it my most anticipated title of 2012.
I can't wait to get into this game.
This game looks like a cross between Oblivion and Warcraft, one of the creators actually made oblivion and morrowind. As a fan of RPG's this will be a must have for me.
With the head designer from Morrowland and Oblivion making this game, i was looking forward to a similar style game – and was a little disappointed.
This game is more “Fable 2” than oblivion, in all ways. Graphic style and game play – but this is not a bad thing. “Reckoning” is a fun and enjoyable game. not overly difficult or complex, and you will be playing like a pro before the very good tutorial finishes (about 1hr)
Fighting is “fable” like, with two weapon buttons, and using timed button taps to perform different moves (which you learn as you level)
Its reviews from IGN 9/10 and GameSpot 7.5/10 (both have video reviews) sum it up nicely – I give it a solid 8.5.
This game looks like a smash I have yet to play it but if you want an indepth and very detailed review check out YouTube and look for angry joe's review on the kingdoms of amalur. He will tell you every aspect of this game including his overall rating.
From trailers and whatnot, Kingdoms of Amalur looks like a mix between Dragon Age, Fable with a sprinkle of Elder Scrolls. However, seeing as it is not out yet, only time time will tell whether it will become great or another failed RPG falling short of greatness.
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