I used to love Thief in the 90s, and this version didn't disappoint. If you
liked Dishonored, then you're going to love Thief as well. The gameplay is great
and the different challenges according to your playing mode mean that there's a
reason to do multiple playthroughs, trying out various tactics. Background
convos are good, but very repetitive. The overall feel of the game is dark and
gloomy, and the new moving lights (guards carrying torches) make hiding more of
a challenge than back in the day. There's also Assassins Creed-like collections
in the base, and the movement along beams is very Prince of Persia like (or
maybe AC as well). For the gameplay alone, I would give this game 4–5 stars.
Probably 5, because I like the sneakiness required and the graphics. However,
all that fun came to a sudden end when I wanted to start level 5. I proceeded
to the starting point in a boat, headed to a new location – and after the
game had loaded, I was crouching behind crates in a well-known part of the
city. All save games were wiped and no matter where I tried to go, whenever
I wanted to leave the map, I ended up – you guessed it – crouching
behind those crates. I have tried restarting, replaying another accessible
chapter and every other trick the internet had to offer, but no avail, the
second part of the game is inaccessible. This issue has been widely discussed in
forums over 2 years ago and is prone to happen at chapters 2, 5 and 8. There
seem to be some potential fixes with setting the xbox time/date to the future
and not connecting to Live, but that didn't work for me either. Wasted money
considering Eidos haven't patched this game breaker in such a long time. Massive
disappointment. I guess it was lucky I got at least half-way through before it
broke; had it happened at level 2, it would have been a 1 star.