This is a solid little game. A lot of strategy, streamlined gameplay and a lot of historical flavour. If you don't have time to play Twilight Struggle, this will give you that card driven, cold war, strategic, two player experience in under an hour.
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This is a solid little game. A lot of strategy, streamlined gameplay and a lot of historical flavour. If you don't have time to play Twilight Struggle, this will give you that card driven, cold war, strategic, two player experience in under an hour.
For thirteen days in 1962, the world stood at the brink of atomic destruction as the United States and the Soviet Union faced off over missiles that had been placed in Cuba. Would the USSR back down and remove the missiles? Would the US push forward with a full invasion or send bombers towards targets within the Soviet Union? Who would blink first?
13 Days is a game recreating the tension of those two weeks as players play cards that shape political events around the world. Twilight Struggle in 45 minutes. Great introductory product for card-driven games. Includes a full-game example with commentary, as well as historical notes.
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