Traditionally, Martin Wallace's designs for his own Treefrog Games – and
before that for Warfrog Games – have been based on real-world history: trains
in the UK, battles in Poland, revolutionaries in France, and so on.
Not this time – for Spiel 2011 Wallace and Treefrog Games present
Ankh-Morpork, with the setting being the largest city-state in Terry
Pratchett's Discworld. Says Wallace, “The storyline is that Lord Vetinari
has disappeared and certain factions are trying to take control of the city.”
Each player has a secret personality with specific victory conditions, which
means that you're not sure exactly what the other players need to do in order
to win.
The action takes place on a map of Ankh-Morpork, with players trying to place
minions and buildings through card play. Each of the 132 cards is unique, and
says Wallace, “The cards bring the game to life as they include most of the
famous characters that have appeared in the various books. The rules are
relatively simple: Play a card and do what it says. Most cards have more than
one action on them, and you can choose to do some or all of these actions. Some
cards also allow you to play a second card, so you can chain actions.”
A team of artists will recreate the city and its residents for the cards,
game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork
has been sublicensed to Mayfair Games for the North American market and Kosmos
for the German market.
# of Players – 2 − 4
Playing Time – 60 minutes
Age 12+