This is the second copy of Mass Effect 2 I bought – the first was a
Collectors Edition, and this second purchase shows just how much I enjoyed the
game. Bioware has done a great job with Mass Effect 2, and I'm glad for their
success in the third-person shooter genre. Note that I said third-person
shooter (which I shall abbreviate to TPS for convienience) rather than
role-playing game.
Onto the good things, now. The graphics look great, and run well on a
reasonable system. I'm using a 1080p monitor, and I notice no choppiness with
my HD5770 (roughly on par with the HD4870, if that helps). A small criticism:
I noticed that tears look like blood. Atmosphere is amazing – the whole game
is a whole lot darker and edgier than the last. This feel can get tiresome when
you realise you can't see the corners of the room you're in because it's so
atmospheric, though.
Sound is generally stellar, with the soundtrack being superb, and the voice
acting being amazing, with the exception of the male Shepard, who talks in an
incredibly deep monotone. I still stand in the lower level of Afterlife
listening to the music, I enjoy it so much.
At it's core, Mass Effect 2 is a shooter, not an RPG. It has no inventory
system, few side-quests, a poor main quest, and its level design leaves much to
be desired. In terms of the main quest, the main objective is to collect squad
members in order to attempt a ‘suicide mission’. That's pretty much what
the box says. What it doesn't say is why the hell you're going after these
particular people. You don't stumble across squad members, like in the original
Mass Effect, or Dragon Age: Origins; you do missions to recruit them, which
generally involve fighting lots of mercenaries for almost no reason whatsoever,
while having nothing to do with the main plot at all. I wouldn't mind the
missions so much if they actually varied in anything other than scenery, though.
Level design is poor, predictable to the extreme, to the extent that when you
see cover ahead, you know you're about to be attacked. Unlike the ‘main plot
rule’, this applies to every single mission you do. No exceptions.
The scientist's mission is the only exception to this ‘main plot rule’,
which has a small mention of the main antagonists, who have apparently
instigated the trouble you need to trouble-shoot. Even this is not followed up,
leaving you to continue with your ‘cookie-cutter’ missions. I know there
was the recession and all, but the lack of good side missions really get on my
nerves.
What all my complaints come down to is this: there is no continuity. There is
no reason why Shepard needed to be brought back from the dead. Anyone could have
done what she did in Mass Effect 2. Shepard isn't so uber that she's the most
powerful fighter in the universe. Missions don't lead onto each other, and there
are no deviations from the plot layed out ingame after the compusory tutorial
mission. We see brief cameos from people in the original – enough for Bioware
to claim that it's a sequel, but no more.
I seem to have a love-hate relationship with Mass Effect 2 – on one hand,
I truly enjoy the universe Bioware has created, and the few RPG elements left,
but the shortcomings are major: Incredibly linear level design, poor plot, and
most importantly: no continuity, both in terms of the series and the game
itself. Because of all these, I cannot give this more than a 7/10 rating.
I get a bad taste in my mouth every time I play. What truly saddens me is
that it could've been so much better. Instead, it is a game of missed
opportunities.