Like the Star Wars: X-wing game, Armada is all about collecting and fielding a force from the Star Wars universe. Which (lets get the negative out of the way) means that you will invariably end up buying several expansions to further expand your forces. The “core” set will provide about 200 points of forces for each side, but recommends 180 point games. However a “regular” game of Armada is 300 points, (possibly going up to 400 points later this year as more ships come out) so you can see that the core set on its own is not quite enough to field a proper battle and it really shows as the game will play out fairly similarly each time due to the limited tactics that the provided forces can effectively use against each other. I have two core sets (as the first wave of expansions have not yet arrived) and it dramatically improves the gameplay. If you have played X-Wing in the past, Armada takes everything that X-Wing did well and turns it up a notch, including fixing several flaws that have held X-Wing back as the game developed. In many ways X-Wing feels like the protoype for Armada. Armada is much more tactical and a slower pace than X-Wing though, so might not suit someone looking for a “quick fix” as such. One of the biggest differences is that Armada moves away from the “kill everything” mentality of X-Wing and towards an objectives system, where players select mission cards to accompany their forces. This revolutionalises the gameplay and motivations behind it, particularly for the Rebel forces! Whilst we wont know for sure until about a year from now when the first few waves of expansions have arrived, the game is looking extremely promising and very enjoyable so far! :)