Granada, 1278. At the foot of the Sierra Nevada mountains, one of
the most exciting and interesting project of the Spanish Middle Ages begins: the
construction of the ALHAMBRA.
The best master builders in the whole of Europe and Arabia want to
demonstrate their skill. Employ the most suitable teams of builders and make
sure that you always have enough of the right currency. Because no matter
whether they are stonemasons from the north or horticulturalists from the south,
they all want a proper wage and insist on their “native” currency. With
their help towers can be constructed, gardens laid out, pavilions and arcades
erected and seraglios and chambers built.
In Alhambra, players are acquiring buildings to be placed within their
Alhambra complex.
The money in Alhambra comes in four different currencies and is available in
the open money market. The 54 buildings of six types become available for
purchase in the building market four at a time; one building is available in
each of the four different currencies. On a player's turn, a player may 1) take
money from the open money market, 2) purchase a building from the building
market and either place it in his Alhambra or reserve, or 3) engage in
construction and re-construction projects with buildings that have been placed
in the player's Alhambra or reserve. The game rewards efficiency, as when a
player purchases a building from the market for the exact amount of money, the
player may take another turn.
Players with the most buildings in each of the six building types in his
Alhambra score in each of the scoring phases, and points are awarded for
players' longest external “wall” section within their complex. The game ends
when the building market can no longer be replenished from the building tile
supply, and there is a final scoring, whereupon the player with the highest
score wins.
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