Alien Frontiers: Faction Pack #2 – Sunrise Commune
Fleeing persecution on Earth, the “Sunnies” came to Maxwell in hopes of finding a place where humanity would just leave them alone.
Faction Abilities:
- Owner: Pay one less ore than usual for any colony you land on a territory where you already have at least one colony.
- Facility: Pay 3 fuel to move 1 of your colonies to a territory with no other colonies on it.
Components:
- Faction Board
- 1 new Alien Tech Card
- 2 new Agenda Cards
Players: 2 – 5
Play Time: 90 Minutes
Suitable for ages 10 & up
Expansion Pack, Base game required for play