Atelier Meruru: The Apprentice of Arland reviews

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4.7 out of 5 stars Based on 30 Customer Ratings

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"It's evolving quite rapidly."
5 stars"
Purchased on Mighty Ape

Just like Atelier Rorona to Atelier Totori, Atelier Meruru is a huge jump from it's previous ti­tle.

The graphic is improved (Not as big as Rorona to Totori), but the most important improvement went to the gameplay. It no longer gave you the headache Rorona/Totori had, but still quite a challenging game to complete.

Basically as the third and final Arland saga, this game is near it's perfection, learning and avoiding the faults of the previous two titles.

It's a must get if you've played through Atelier Rorona and Atelier Totori. If you haven't, that's ok… There's a prologue mode which basically guide you through what happened in the previous two games.

2 out of 2 people found this review helpful.
"A wonderful and fun RPG i would suggest any jrpg lovers try out"
5 stars"
Purchased on Mighty Ape

The last in the trilogy ps3 atelier series Atelier Meruru was a cute and fun game with lovely graphics, music and all around nice vibes. This game does feel a bit shorter than Totori and Rarona but there is still plenty to do! This game has past Characters in it from Totori, Rorona and some of Totori's past traveling companions so i would suggest playing totori first if you are interested in the story. either this game is a must play!

"Cute Cuuuute Fun!"
5 stars"
Purchased on Mighty Ape

I love atelier games, if you've played rorona or totori, you'll be delighted to find the homs will help you out and actually don't require pies from you this time! and you can have totori (or even rorona) on your team! What I love about these games is you can choose your priorites and change outcomes with your decisions, with many different possible endings, so you can play through again and again. You don't need to have played any other atelier games to play this, but if you have, you'll be happy to see the return of several characters.

"Great fun, cute and amusing"
5 stars"
Purchased on Mighty Ape

Don't think too hqrd about the logic of alchemy. Meruru has one Big thing going for it that the others in this series lack (Aisha less so than others, but still): Clear Direction. Your goal is to raise the kingdom's popu­lation by preforming various tasks involving gathering, synthesizing, monster-bashing, building, and other odd jobs. All this is presented in the form of letters describing a pronlem the citizens are having, which you take to you father's chief assistant, who breaks them down into clear and precise tasks with specific goals and measurable rewards. None of this drifting around hoping you stumble into the right place at the right time, all the information is there when you need it. Also, deadlines: with the exception of your initial long term task and the game end date: there aren't any. For anything. That said, you don't need them. You know how long you've got to do your task of developing the kingdom, and every task you do contributes to that… The faster you get things done, the more gets done.

Combat's fun, many of the low level enemies are amusing (the description of ‘no-horns’ is particularly entertaining), the bosses are tough if you're not prepared, quite a bit less so if you are, the characters have distinct and entertaining personalities and interactions.

Combat depends heavily on item use. Miruru's friends have useful and powerful abilities, but their use is limited if you don't have the right items. Still, a lot of the time, if you're not fighting a boss or clearing a new area for the first time ‘hit it in the face until dead’ with regular attacks works out just fine. Combat uses a conditional turn based system (much like FFX), and having your more melee orientated characters protect your alchemist is vital… Though, unlike some others, Miruru can more than hold her own in direct combat.

So, in summary: silly, cute, amusing, and the gameplay is Very well done.