No prior programming or scripting experience is necessary, so you can get started right away with "Beginning Scripting Through Game Creation"!
Table of Contents
1: Development Environment. 2: Basics. 3: Extending the Basic Language. 4: Events and Event Handling and the Graphical User Interface. 5: Variables and Datatypes. 6: Functions and Parameters. 7: Application State. 8: Automating a Physical Application. 9: Objects. 10: Computed Animation. 11: Ballistics Simulation. 12: Discrete State Simulation. Appendix A: Answers to End-of-Questions. Appendix B: Glossary. Index.