This book consists of two parts both providing concrete hands-on experiences and theoretical discussions. In the first part, the authors briefly present the elements of context, the specific requirements for and an implementation of a context-aware system. In the second part, the role of context in relation to the domains of device management, user interfaces, games, social interaction, services and media is discussed. Each chapter presents a domain-specific perspective to a context-aware system, including links to part one, visualizations, use cases, example applications, design drivers and overview of prior art. Finally, the book addresses the limitations and future options for context-awareness. Context-awareness is a fundamental ingredient for the successful user-centered mobile environment. This book considers the practical approaches of context-awareness, bringing together academic research and industrial experience. It offers an insight into the design, implementation, application and user interfaces associated with context-aware systems.
It discusses issues such as user behavior, devices, social and physical environments, interaction with machines, sensor information, and information available in networked services. Each chapter presents a domain specific perspective including cases, example applications, design drivers and an overview of the state-of-the-art.