Non-Fiction Books:

Digital Games as History

How Videogames Represent the Past and Offer Access to Historical Practice
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Paperback / softback
$132.99
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Description

This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

Author Biography:

Adam Chapman is a Post-Doctoral Fellow in Historical Games in the Department of Education, Communication and Learning at the University of Gothenburg, Sweden
Release date Australia
April 25th, 2018
Author
Audience
  • Tertiary Education (US: College)
Illustrations
13 Halftones, black and white; 13 Illustrations, black and white
Pages
290
ISBN-13
9781138597822
Product ID
27757725

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