RPG & Adventure Xbox 360 Games:

Divinity II: Ego Draconis






Suitable for mature persons.

Customer rating

Click to share your rating 25 ratings (3.6/5.0 average) Thanks for your vote!

Share this product

Sorry, this product is not currently available to order

Customer reviews

3.6 out of 5 stars Based on 25 Customer Ratings

5 star
4 star
3 star
2 star
1 star
Write a Review
"Hack n Slash, hack n slash, hack n slash."
3 stars"
Purchased on Mighty Ape

Not a bad game but very much focussed on hack n slash combat and gathering loot. RPGs like this aren't really my cup of tea, but I still found D2 interesting enough to keep me going. The combat is boring though. All you do is lock onto your target then continually mash the attack button until the target goes down (quaffing a potion or using a skill as needed). There are no moves or combos or anything, just mash, mash, mash. Well, you can do a tumble roll if you want but it does no good because the enemy can still hit you while you do it. I got so bored with this after a while I literally sat and gazed around the room as I hacked away at the endless waves of bad guys. Another problem with the combat is it's so hard and overwhelming I found I had no chance of victory unless I left a battle until I was a couple of levels over the enemy, but at that point they literally couldn't even scratch me. In one particular battle with a main boss character I was only four levels above him, but he all his minions couldn't harm me at all. That really helped make the combat truly tedious.

The graphics are gorgeous but there is apparently no anti aliasing at all, so you get pretty bad jaggies which basically spoil the eye candy for me. But they are otherwise gorgeous, from the amazing detail on the armour, to the truly stunning locations. I don't think I've ever played a game with such vast and grandiose scenery. But the jaggies are definitely a big issue for me.

Another major issue for me is that the chase camera is zoomed really far out from the character, and there's no way to adjust it. It's not a major issue I suppose but that is one of the things that everyone has their own preference for and it's annoying when it's not right. Some kind of slider to adjust it in the Settings would have been greatly appreciated. I also thought the character screens (inventory, stats ect) couldn't have been more bland and boring. They're functional I suppose, but absolutely no effort went into making them attractive. The same can be said for the on screen interface. In the PC version there is a nice, ornate panel at the bottom of the screen containing health and mana status, as well as your quick slots. On the 360 version there are four buttons in each bottom corner, made to look like your xbox controller's but­tons (which is something I personally dislike intensely), and the map which incorporates the mana and health display.

There is another serious problem with regards to the controls. As I said you have eight slots to assign skills and items to, the D pad and the four buttons. The A button is also used to confirm menu selections and dialog, and the B button is used to escape out of screens. There seems to be a glitch whereby when you use the A button to make a selection, let's say select END to end a dialog, you activate that quick slot. So for example if you have a health potion on you A button, every time you end a dialog you will use a potion. Same with the B button. Every time you exit a screen you active the B button's quick slot. So you really have no choice but to leave A and B empty, and that leaves only six quick slots. To access any other skills and items you pause and open either an item menu or a skill menu and select what you want to use. The problem with that is there are certain items that you will use a lot like your dragon stones and summon skull, and they are in there with all your potions, food and other consumables. So you have to scroll through them all every time you want to use that item. These are quite serious issues that could be easily rectified, and go to show a lack of thought and care went into some aspects of the game.

The story is fairly generic fantasy fare, but it's made a lot more interesting by the whole dragon knight thing, which surprised me. When I first heard about that I thought it would be little more than a gimmick. But it's a very good plot and character device. And it turns out to be a pretty cool game play device too. It's fun! Ok, it's fairly limited in practical terms because you can't attack ground targets (except anti air structures). So if you find you're being assaulted by a hoard of excruciatingly tough imps (which you will) and think how cool it would be to take dragon form and burn them all to a crisp from the air… forget it. There are aerial monsters for you to fight, that you can only kill in dragon form, but here's the thing… they will only attack you in dragon form. If you remain in human form they ignore you. So what's the point? In practice it's mostly just go get around, and for coolness factor. It certainly is cool.

The writing and dialog is quite good. Many games that are not originally written in English are translated pretty badly, but it seems native English speakers were used to do the translation in this game, and professional voice actors were used to do the voiceovers, which are consistently good.

I would like to have seen more towns and settlements. There is only one fairly small town and two tiny villages in the whole game. Two other cities are mentioned, and I knew I would eventually get to visit one of them, Aleroth. I looked forward to having a large city to explore but when I finally got there it was only a couple of areas, a small battle and no quests. Then I was off again. This was a huge disappointment, as I like nothing better in an RPG than exploring a large town, talking to its people, doing a bit of shopping and doing quests. You spend the majority of your time roaming around the two vast wilderness areas, hacking your way through multitudes of enemies, gathering up loot and exploring dungeons. Oh and jumping puzzles. The designers definitely seem to have a thing for jumping puzzles.

A few pet peeves; The melee weapons and shields are ludicrously oversized (here's a tip Larian, a buckler should be about the size of a dinner plate, not a tractor wheel) and over stylized, but I found most of the bows looked cool. But the bows don't use ammo, and you can fire them nearly as fast as you can push the button. And the magic "arrows” home in on their targets like a heat seeking missle.

Teleporter shrines are everywhere so you don't have to walk anywhere, and when you get into trouble you can just beam out to buy more potions or whatever, which makes gameplay a little too convenient for me. Not only that but you can magically send any loot you pick up back to the chest in your battle tower, so you don't even have to bother teleporting there in person to unload.

When you kill an enemy his loot appears in the form of a magic, sparkling bag floating above his corpse. Lame.

It's too easy to make money. There's a pile of gold in every other box or crate, and high end weapons pop out of every other chest.

A few personal good points; Display supports 16:10 on monitors, for those of us who play on a CRT monitor we don't have to put up with letterboxing.

Merchants sell high end gear, thus giving you something to spend your gold on. It amazes me how so many game designers fail to grasp this concept.

There's very little enemy respawn and no player respawn. You save the game where you want, in how many slots you want, and when you die you load a saved game. No respawn shrines, no New-U stations. This is how it should be.

The onscreen display is fairly minimalist. No rings under anyone's feet, no target boxes (just a health bar and name over their head), and no damage floaters (although you can enable them).

I'd have to say I enjoyed Divinity 2 for the most part. It wasn't perfect but it was interesting enough to keep me busy and entertained for a few weeks. But I mostly see it as something to tide me over between Dragon Age and Mass Effect 2. A completely unsatisfying ending and an absolutely horrendous final battle left a slightly bad taste in my mouth, but I'm still glad I bought the game. But for me it's not worth another play through.

5 out of 6 people found this review helpful.
"Can be a challenge"
3 stars"
Purchased on Mighty Ape

I've owned this title for about a week, played it twice so far, so I'm still getting into it. BUUUTTTT!!!!

Overall it's turning into a good game. There are times when you can feel that its just too hard to play, but, to me that makes a game more enjoyable, one habbit you will have to get into with this game is “SAVE” as I've found out. Just because you kill one enemy dosen't mean your going to kill the next one.

Gameplay: Well its up to how you play, but, I guess it would be sort of like Two Worlds only not as easy. Open areas for you to run around in, enemies don't respawn after you kill them though, not even as ghosts. You can make the game short if you follow the main quest line or make it longer and easier overall by doing as many side qusets as you can and taking the EXP reward over any others. Having your summoned monster and ghost with you helps, and when you finish the quest, your summoned creature helps even more (TIP: try and get the freshest body parts as you can makes your creature stronger if the parts are fresh). You may think it's wimpy or you dont want to be called a chicken from your friends but, make rocks, pillers or any thing you can hide behind your friend even though some magic can still hit you, you will be safe from the rest. At the very least this will give you a chance to build up mp for that spell that could save your life, and if things get too hairy don't be shy “JUST RUN AWAY”

Controlls: A bit button mashy but with some thought you can mix things up by throwing in some skills and magic. Set up for skills and ptos can be a hastle you have 8 slots for all controlls (TIP: Don't place any pots or summons on A or B button slots). though you can still use all the skills you have selected.

Skill List: Even though when you start off you can only have one base class (Warrior, Mage, Ranger(This is archer if you wern't sure)) you can use skills from all (TIP: Max out wisdom as fast as you can, increases EXP earnt) even though the skills only go to 5 for each, when you get your battel tower you can increase this to 15… oh and put some thought into what skills you want, the wrong ones can hurt more than help. In other words it better to have a skill that you need rather than a skill that sounds cool.

Dragon: In dragon form you have a set of skills just for the dragon, these you can access in dragon form.

Weapons and Armor: Like Two Worlds you can equip; helms, body armor, leggings and gloves, as well as 2 rings, earrings and a bracelet. Weapon types; one handed, two handed and ranged. With one-handed you get things like swords, axes, warhammers, cleavers and shields. Two-handed; long swords and with ranged just bows no crossbows just bows. (TIP: Keep an eye out for “SETS” the more pieces to a set you have the better your stats and resistances will be)

One sour note, before I brought this game I was told your armor can affect the way you look in dragon form, well this is not true. I've been naked, half armored and fully armored as a dragon and it never changed. to change your dragon form look you get armor sets that can only be used in your dragon form.

Overall I give this game a 4/5 wudda got 5 if your armor changed how your dragon looked.

2 out of 2 people found this review helpful.
"Long game, yet exciting"
5 stars"

Because not every game you get to change into a dragon/human and still level up.

0 out of 1 people found this review helpful.


In Divinity 2 - Ego Draconis, players find themselves once again in Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. No one knows why so many people had to give their lives. Everything seems to be over, but the peace was deceptive, for the demon has returned and the horror once again runs its course.

Players begin as a Dragon Slayer, hunters whom travel the countryside determined to rid their lands of Dragons. As the story of Divinity 2 - Ego Draconis unfolds, the player will discover new abilities and possibilities as they evolve into a legendary Dragon Lord. In addition, the player character’s abilities can be steadily improved over the course of the game and specialised in specific areas. The further a player quests in the world of Divinity 2 - Ego Draconis, the more exciting the gaming experience becomes.

Over the course of the game, players will be able to find many items which have special game-play functions; some can be combined with others to advance further in the game. Additionally, players can use a large variety of weapons in their struggle against a seemingly inevitable fate. An extremely varied and demanding quest structure guarantees hours of fun and a high replay value.
  • Sequel to the award-winning Divine Divinity and Beyond Divinity Role Playing Games!
    Following the lineage of these two much-acclaimed RPGs, Divinity II: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity II: Ego Draconis makes use of the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path as you become a Dragon Knight.
  • Fight as both a human and a dragon.
    Don't settle for taming and riding a dragon when you can be the Dragon! For the first time, an RPG unleashes the very power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight!
  • Dynamically unfolding storyline depending on your choices and skills.
    Divinity II : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity II: Ego Draconis very interesting and engaging.
  • Use your powerful Battle Tower as base of operations.
    Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by Maxos, the Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.
  • Build your very own ultimate fighting creature.
    Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature’s power is literally the sum of its body parts; the composition of various limbs determines its strengths and abilities. Once you are able to assemble this abomination, you may summon it to support you in combat.
Release date Australia
November 16th, 2009
Game Platform
  • Xbox 360
Box Dimensions (mm)
Product ID


Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

  • If you think we've made a mistake or omitted details, please send us your feedback. Send Feedback
  • If you have a question or problem with this product, visit our Help section. Get Help
Filed under...