Graphic Novels & Comics:

How to Render

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Paperback / softback
$103.99 was $123.99
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Description

* Scott Robertson explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand, step-by-step lessons through the use of drawings, photography, and even 3D digital imagery that will enlighten and empower an artist.

Author Biography:

Former Chair of Entertainment Design: Art Center College of Design Designer / Author / Educator / Co-Producer With over 17 years of experience teaching and creating curriculum on how to design, draw, and render at the highest college level, Scott brings unique and unquestioned expertise to the presentation and communication of the concept design field. He has authored or co-authored 10 books on design and concept art. In addition to books, he has co-produced over 40 educational DVDs with The Gnomon Workshop; 9 of which feature his own lectures. Scott frequently lectures around the world for various corporations and colleges. In addition to teaching, Scott has worked on a wide variety of projects ranging from vehicle and alien designs for the Hot Wheels animated series, Battle Force Five and theme park attractions such as the Men in Black ride in Orlando, Florida for Universal Studios. Some of his clients have included the BMW subsidiary Design-works/USA, Bell Sports, Giro, Mattel Toys, Spin Master Toys, Patagonia, Minority Report feature film, Nike, Rockstar Games, Sony Online Entertainment, Sony Computer Entertainment of America, Buena Vista Games, THQ and Fiat to name just a few. To see more of Scott Robertson's personal and professional work, please visit www.drawthrough.com and his blog at www.drawthrough.blogspot.com
Release date Australia
November 15th, 2014
Audience
  • General (US: Trade)
Pages
292
Dimensions
280x230x26
ISBN-13
9781933492964
Product ID
20396823

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