Non-Fiction Books:

Investigating Ambient AI Techniques Suited for Procedural Worlds

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Paperback
$92.99 was $110.99
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Description

Bachelor Thesis from the year 2016 in the subject Engineering - Artificial Intelligence, grade: 90-93/100, course: Games Programming, language: English, abstract: Procedural Content Generation (PCG) is a trending technique in content authoring for Independent Game Developers (IGD), recent success in games such as No Man's Sky has led developers to investigate this newly developed technology. Now more than ever, Game AI has to adapt to a changing environment and delivering a unique gaming experience on Run-Time. A selection of Ambient AI (AAI) Techniques is selected for identifying the most suited technique for Procedural Games (PGS). In the selection process, a prototype of each AAI technique that illustrates its core concepts is simulated and tested in a semi - generated environment that resembles certain elements in a PE. Furthermore, each technique will be subject to testing sessions in order to evaluate the effectiveness of the approach of each technique based upon comparisons conducted between the simulations.
Release date Australia
May 18th, 2017
Author
Audience
  • General (US: Trade)
Illustrations
Illustrations, black and white
Imprint
Grin Publishing
Publisher
Grin Publishing
Dimensions
148x210x2
ISBN-13
9783668446748
Product ID
26893762

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