“…Reckoning proves once and for all that great role-playing
experiences don't have to sacrifice what matters most in any game –
gameplay – while still remaining true to all of the minutiae that makes the
best RPGs great.” 9/10 Amazing – IGN
Kingdoms of Amalur: Reckoning is an open-world action role-playing game set
in Amalur, a mysterious and magical new fantasy world created by New York Times
bestselling author R. A. Salvatore.
Brought to life visually through the trademark style of renowned artist and
Spawn creator Todd McFarlane, Reckoning brings a new level of visual style and
visceral action combat to the RPG genre. The game was developed under the
leadership of Ken Rolston, lead designer of the critically acclaimed RPGs Elder
Scrolls III: Morrowind and Elder Scrolls IV: Oblivion.
- Reckoning combines intense third-person action combat with deep exploration,
expansive character development and customization, and immersive storytelling in
an extraordinarily detailed fantasy universe.
- The lore of Kingdoms of Amalur spans an epic course of 10,000 years of
history created by R. A. Salvatore. Every building, tree, and creature has a
clear and defined history within this immersive world filled with extraordinary
landscapes, mysterious cities, colorful characters, and fantastic creatures
inspired by the legendary art style of Todd McFarlane.
- Intense Action Combat in an RPG – Create your own unique combat style,
choosing from among nine different melee weapon classes and dozens of
devastating spells in Reckoning's unique Action Magic combat system. Eradicate
your enemies in grand fight sequences featuring brutal Fateshift finishing moves
that will redefine visceral RPG combat.
- Open World RPG Design Led by Ken Rolston – Play your way through 60+
hours of riveting storyline, diverse side quests, and open-world exploration
created by RPG gurus Ken Rolston (Lead Designer, Morrowind, Oblivion), Creative
Director Mark Nelson (Lead Designer, Shivering Isles; Morrowind, Oblivion,
Fallout 3), and Lead Designer Ian Frazier (Titan Quest).
- Rich Fiction and Storytelling by R.A. Salvatore – Reckoning is set in the
Kingdoms of Amalur universe and its 10,000 years of deep fiction created by
22-time New York Times bestselling author R.A. Salvatore.
- Art and Action Directed by Todd McFarlane – Brought to life through the
direction of renowned Spider-Man artist Todd McFarlane, creator of Spawn and
Founder of Image Comics, Reckoning brings you intense action combat, hordes of
gruesome enemies, and beautifully realized fantasy vistas.
- Choose Your Destiny – Create your character from dozens of unique skills
and abilities, and further customize it as Reckoning's revolutionary new
Destiny System unlocks powerful new Destinies based on how you choose to play.
Millions of combinations of weapons and armor allow you complete the character
that looks and plays the way you've always hoped.
Review by IGN
"…as much as I absolutely adore games like Fallout 3, Mass Effect 2 and
Skyrim, gameplay in those titles simply didn't live up to the amazing standards
set by their superb settings, narratives and quest structures. In Fallout 3,
VATS was simply an excuse for its inherently clumsy combat, and for as much awe
as Skyrim instilled in me, in-game fighting is sloppy. Good news, then, that
Kingdoms of Amalur: Reckoning has come along.
Reckoning proves once and for all that great role-playing experiences don't
have to sacrifice what matters most in any game – gameplay – while still
remaining true to all of the minutiae that makes the best RPGs great…
I'll come right out and say it: Kingdoms of Amalur: Reckoning will be
discussed when Game of the Year 2012 rolls around. It has brought the
conversation about what combat can be in the role-playing genre to the forefront
and sets the bar exceptionally high for its future contemporaries in the genre.
But don't let its competition-shaming gameplay lull you into think that
that's all this game has to offer, because that's just gloss on an overall
package that's bound to impress the RPG faithful.
Kingdoms of Amalur: Reckoning isn't the perfect game. Its random technical
hiccups and inconsistent art style certainly holds it back from even higher
levels of greatness. But no matter what you're looking for, whether it be
amazing gameplay, immersive storytelling or perhaps a riveting new world to
explore as you fully customize and re-customize your character at will,
Reckoning has it all. And after I jump back into my own game to clean up all of
the optional stuff I didn't do, I sense I'll want even more. And yes, so
IGN RATINGS FOR KINGDOMS OF AMALUR: RECKONING (PC)
Amalur totes an impressive story penned by one of the great fantasy authors of
our time, and it takes place in a fantastic fictional world. It’s complex and
hard to follow at times, though.
Beautiful environments and solid animations are marred by fairly shoddy-looking
character models. I wish lip-syncing was more on-point during dialogue.
Music is sparse, but the voice-acting is well-executed and really adds a great
deal to the story. Characters have a lot to say, and that’s a good thing.
The bread and butter of the game. Reckoning sets the bar very high for other
games moving forward, and is an absolute pleasure to play.
9.5 Lasting Appeal
I hope you have a hell of a lot of time on your hands, because Kingdoms of
Amalur: Reckoning will require all of it for the foreseeable future.
(out of 10)