BlackBerry smartphones are not just for business. As it turns out, the BlackBerry is for gaming, too. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry Java(TM) Development Environment (based on Java ME) to design and create fun and sophisticated game applications, from role playing to a Jedi knight battle. In this book, Carol and Andrew give you the professional techniques for using music, action, graphics for building gorgeous user interfaces, scalable vector graphics, basic game actions, peer to peer games, role playing games, and more. Along the journey, you can take what you have learned to create very cool games, such as Battlin Light Saber, a toy sports car simulation, and Catch Me If You Can. What you'll learn What is so special about the BlackBerry for game development How to build animated menus with your game's theme How to take your graphics to the next level with SVG and the Plazmic Media Engine How to optimize your games with BlackBerry-specific APIs and tools How to build games for two players or the whole world with Bluetooth, SMS, and the Internet How to create a Star Wars-based light saber battle game How to simulate a toy sports care How the BlackBerry's security model helps you sell your game Who is this book for?
This book is for game enthusiasts and software engineers who know at least a bit of Java and want to program games for the BlackBerry. No prior knowledge of Micro Edition programming is required.
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