“…a very worthwhile game for anyone craving a uniquely rewarding
journey into man's dark future.” 7.5/10 – Gamespot
The whole world lies in ruins. Humanity is almost annihilated. Due to the
high-level of radiation cities became unsuitable for living. Outside cities, as
rumours say, there are endless burned out deserts and wilds of mutated
forests.
Since the last plane took off the land more than twenty year has passed. The
corroded railroads lead to nowhere. The air is silent, and the radiomen hear
only the cheerless howls while million times tuning in frequencies on which
broadcasted New-York, Paris, Tokyo and Buenos Aires before. Only twenty years
has passed since IT happened. But human yielded the supremacy on Earth to new
species. The mutated by radiation and other consequences of the happened
creatures are more adapted to the changed world…
Artem, a young guy who lives in VDNH, is given a task – to reach the heart
of the metro, the legendary Polis, in order to warn all people about the
terrible danger and to ask for help. In hands of one man appears the destiny of
VDNH, the destiny of the whole metro, and may be, the destiny of the whole
humanity…
Features:
- Location – post-apocalyptic Moscow, the life of humanity gleams in metro
(subway) tunnels, and the stations turned into small states with different
political regimes.
- Variety of gameplay styles – possibility to play as a heavy strike
fighter, as an inconspicuous killer.
- A player, who attentively follows the events in the game world, will find
out ways to influence the advance of the plot and may reach the non-standard
end. Besides the basic plot, there is a variety of non-obligatory tasks.
- In station-cities it is possible to meet as fighters, as peaceful citizens
and the station lives its own life independent from player. Children run and
play among dwellings, adults are busy with different businesses – women cook
meals, sew; men have discussions, clean weapons, drink tea or home-brew, read
books; old people seat near tents.
- The high-level AI empowered to model the NPC behaviour in close combat
similar to real people actions. The enemies may conduct simple and aimed fire,
avoid line of fire, hide in covers, ambush and attack suddenly, call for help,
and mention a character hidden in shadow.
- A number of various anomalies: gravitation distortion, energy clot (looking
at some of which the character may perish), intelligent immaterial images, which
punish with death for any aggression at their presence and many other, the role
of which will be discovered only before the game release.
- Ammo-money. Fire off money or be economic, use tactics.
Variety of mini games.
Review by Gamespot
“…Metro 2033 is a well-paced shooter that will likely take you more than
10 hours to complete. It is punctuated by emotional and dramatic moments (a
surprising encounter with a child, a few intense railcar sequences), though
these aren't without their own idiosyncrasies (the immersion-busting "quickly
tap x” prompt). Many elements of Metro 2033 aren't quite up to modern shooter
standards, but taken as a whole, they come together nicely. The pervasive
atmosphere is largely responsible for this cohesion, creating a grim,
enthralling world that you feel compelled to explore. Though it is not without
its perils, Metro 2033 is a very worthwhile game for anyone craving a uniquely
rewarding journey into man's dark future." 7.5/10