The gameplay in The Show has been enhanced considerably with improved logic, animations and presentations resulting in a wider variety of hit types (including more choppers), improved ground ball friction, improved run down logic, and upgrades to the Throwing Meter, which will reflect each player’s arm strength based on attributes. The ground ball friction will provide more realistic bounces and ground balls getting by the corner infielders when hit down either foul line allowing for extra bases when the ball rattles around in the left and right field corners. Ball collision improvements now enable the ball to bounce off of any part of the batter's body and take the correct trajectory after impact. If you dive for a ball and miss it, the ball can be smothered, kicked, and deflected, all outcomes following real
life ball physics. Comebackers to the mound can deflect off the pitcher’s body who can then turn a great looking 1-6-3 double play. We have also added the always popular 3-6-3 double play, ability to rob HRs, dives, sliding catch plays, tumbles, rolls, over running bases, getting caught on a pick-off move when leaning the wrong way, base runner line drive reactions, multiple levels of check swings, and umpire reviews of HRs hit down the foul lines (they can get reversed!)—all new aspects of the gameplay that not only look great, but feel right.
MLB 10 The Show once again raises the overall level of detail and realism from customizable fan chants, to jumbotron animations, to crowd atmosphere. Not to be outdone, stadium ambiance will be improved with the addition of HR/splash counters, fireworks, steam, noisemakers, towels, thunder sticks, crowd reaching over the rails, and crowd detail, such as interaction with vendors and placing Ks. Mascots are also available for all teams and each will show off signature moves throughout the game.
The popular “Road to The Show” mode returns with version 4.0 featuring the addition of two new interactive training modes, new settings, and new presentations. Interactive training will consist of a set of mini-games designed to improve a player’s fielding and pitching ability, adding to last year's introduction of batting and base running training. In Road to The Show users will also have the new Game Watch and Game Completion options which allow the player to set how much of the game they wish to view. “Franchise Mode” also returns to the game, including the 40-man roster, salary arbitration, waiver transactions and September call-ups. Due to hit stores in March 2010, just in time for Spring Training, as the only officially licensed first party videogame exclusively for the PlayStation®3 (PS3™), PlayStation®2, PSP® (PlayStation®Portable), and the PSP® (PlayStation®Portable) go systems, MLB 10 The Show is prepared to deliver a one-of-a-kind experience for all fans, new and old.
CORE FRANCHISE FEATURES
- Progressive Batting Performance – Reward players for superior performance and penalize them for hitting slumps. Specific to each individual batter, players are rewarded with contact bonuses for each batter that performs beyond his “natural ability” while under user control. Conversely, the user will be punished with slight decreases in contact for each batter that performs below his natural ability.
- Post Game/In Game Pitcher and Batter Analysis – Available both in-game, post-game, and throughout Road to The Show, the pitch analysis is a breakdown of all the pitches thrown during the current game being played. Gamers will be able sort by pitcher, LHB or RHB, pitch type, and result. This feature is also available for batters, and the batter analysis allows for a breakdown of how a batter has performed based on LHP or RHP, pitch type, and result.
- Mascots – Every team mascot is available, performing signature moves during each game to pump up the crowd and rally the team.
- Pitch Grips – MLB 10 The Show details various pitch grips and arm angles that a pitcher has when throwing each pitch. 17 different pitch types including four fastball variations (four-seam, two-seam, cutter, split), six breaking pitches (10-4 curve, 12-6 curve, slider, sinker, slurve, screwball), four change-ups (straight, circle change, palmball, forkball), and three specialty pitches (knuckle, knuckle-curve, and gyro).
- Roster Vault – The Roster Vault features gives users the ability to create their perfect roster offline by adjusting player attributes, appearance, accessories, etc. Users can then save this roster to their memory card, memory stick or PS3 hard drive and then upload online to share with others allowing The Show community to share and judge any roster.
- SCOUT [SportsConnect Online User Tracking] – SCOUT allows gamers to set their game preferences, stores them on the server, and then allows the system to look for a quick match with an opponent that fits their criteria.
- In-Game MLB Live Scores – Gamers will get up-to-date reports on what is going on in the Majors including scores and notable status, such as HRs, complete games, etc.
- Online League Play – Create leagues with up to 30 teams with full stat tracking, point benefits and rewards. Gamers can customize leagues including choosing players, teams, length of schedule, and much more. (Note: There are no cross platform leagues available)
- MLB.com Headline News – Stay on top of news around the league and receive all current happenings in sports today. Information is updated a few times each hour with news, trades, and events from 31 different feeds, each containing 25 unique items. Select general MLB headlines for updates from the entire league so news is not missed while online with MLB 10 The Show.
- Key Modes – Rivalry, Career, Season, and All-Star game are once again available to provide players a chance to challenge friends or the Artificial Intelligence (AI) in a variety of settings.
- Multi-Branch Fielding – Branch Point Technology goes to a new level as gamers you can now take full control of fielders and break out of any animation in the process. Change a fielding decision and branch out of any animation after the first branch point.
- Pitch Command System (PCS) – A pitcher’s “pitch comfort” will be predetermined based on a best to worst pitch scenario. The more a player works on a pitch, the better it becomes, and the more a gamer neglects a pitch, the harder it becomes to work the zone.
- Release Point Pitching – Gamers must utilize a timing mechanism to learn and realize each pitchers pace and release point, which varies from pitcher to pitcher.
- Pitching Confidence Meter – The ultimate pitcher/batter interface returns. Additionally, Pitcher Confidence plays a role in a gamer’s ability to hit release points in the all-new pitch meter, while frequency of mistakes will impact the confidence level of a gamer’s hurler, making it more difficult to paint the corners of the strike zone.
- Guess Pitch – Baseball fans can attempt to master the ability to knock one out or hit the grounder to advance the runner by checking pitch history and correctly guessing which pitch and location that the pitcher will throw next. If a correct pitch is selected, the power attribute is increased to give the batter a higher chance of hitting one out of the park.
- PlayMaker Fielding – Based on fielding attributes, but it’s ultimately up to each player to decide how to play to each team’s strengths and weaknesses. Excellent fielders will track down the ball for you while sub-par fielders will require some concentration.
- My Sliders (Up/Downloadable) – Gives users the ability to create their perfect game settings offline by adjusting game sliders. Gamers can then save these adjustments to memory and, when online, upload to for other users to try and let the online community be the judge on finding the perfect game.
- Unrivaled Player Creator – An infinite amount of options for creating players including everything right down to your own face with EyeToy® (PS2 only). But it doesn’t stop there. You can also adjust your personal rituals, swings – even emotions as you create Mini-You.
- MLB® Player Motion Captures – Authentically captured motions from dozens of professional athletes including Joe Mauer, Dustin Pedroia, David Wright, Ryan Howard, and more.
- Umpire Personalities – Each umpire will have his own definition of the strike zone, and it’s up to the gamer to figure out if the umpire is calling the zone high, low, or giving the corners.\
- 3-Man Booth & Progressive Commentary – Rex Hudler, Matt Vasgersian, and Dave Campbell return to provide the most comprehensive commentary available. Additionally, the game’s Progressive Commentary system changes dialogue by adapting to current actions and situations.
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