Pandemic: The Cure is required to enjoy this game
Use as Directed
You’ve traveled the world, collected disease samples, and researched cures.
But new challenges are emerging. The Experimental Meds super-expansion builds on
the Pandemic: The Cure dice-based game of curing diseases. Adapt to the
escalating situation as a fifth purple disease with a unique set of dice behaves
in unpredictable ways. Purple dice can lead to even more infections or modify
your attempts to find a cure in strange—and sometimes beneficial—ways.
Counter this threat with one of the eight new roles, including the Celebrity
Activist, Archivist, and Field Director. Each role brings its own game altering
abilities and dice to the table, offering even more varied approaches to your
disease-fighting efforts. Combined with the eleven new event cards, Experimental
Meds provides tools to handle any threat.
Danger Zone
If you’re looking for even more of a challenge, try the Hot Zones Challenge.
Rather than representing a new disease, the eleven Hot Zone dice represent
different effects—positive and negative—that existing diseases have on that
region. Some results might let you move a hot zone or infection die from your
current region to an adjacent one. Others might force you to spend extra dice to
travel to a region, or draw an additional infection die from the bag during an
outbreak. No matter what dice are present, each hot zone offers a unique
challenge to you and your team.
Contents
Rulebook, 8 Role Cards, 40 Player Dice (in 8 colors), 11 Event Cards,
3 Blank Event Cards, 12 Purple Infection Dice, 11 Hot Zone Dice, 5 Hot Zone
Reference Cards, 1 Purple Cured Diseases Card, 1 Mutation Reference Card,
1 Sticker Sheet