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PSYCHO-PASS: Mandatory Happiness

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PSYCHO-PASS: Mandatory Happiness

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Mature

Mature

Suitable for mature persons.

NOTE: Contains violence

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3.0 out of 5 stars Based on 4 Customer Ratings

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"If you're not an avid reader stay away from this one."
1 stars"
Purchased on Mighty Ape

As a big fan of the Psycho Pass anime series I was excited to learn that it was going to be made into a game, and I eagerly awaited its release. It was, however, nothing like I expected. Psycho-Pass brought to mind playing on my Commodore 64 back in the 80's when a ‘game’ was simply text written beneath a picture. You read the text then typed in what you wanted to do – use knife – or where you wanted to go – North, West, South, East. Psycho-Pass is different in three ways only: [1] you don't type, [2] the background picture is in colour and [3] when a character's picture appears their faces move. The two hours of Psycho-Pass I played consisted of looking at a number of different backgrounds and character's pic­tures with subtitles appearing beneath. Occasionally I was given options; where to go next, which person to speak to, the level of force to use and the like, and these choices moved you towards an outcome. What I didn't do was take control of a character, with all that that entails. Therefore, I would say that if you're looking for action, mystery and fun stay away from Psycho-Pass. But if you like to read a lot and gaze at static anime backgrounds then this is the game for you.

4 out of 10 people found this review helpful.

Description

In the near future, advanced technological developments have allowed one’s mental state and disposition to be quantified and profiled.

For the public’s welfare, all emotions and thoughts are documented and managed by the Sibyl System. This system measures the quality of each person’s life by what is known as the Psycho-Pass, a reading of an individual’s mind. Broken down into two main components, the Psycho-Pass is the system’s omniscient eyes of justice. One of these components is the Hue, which is a visual representation of the Psycho-Pass that conveys a person’s stress level. The other is the Crime Coefficient, which is a numerical value that represents a person’s criminal capacity. This number determines whether an individual requires enforcement by the detectives of the Public Safety Bureau. Detectives are divided into two groups: Enforcers, who are tasked with the investigation of crimes and the apprehension of criminals, and Inspectors, who are charged with managing the Enforcers.

The player can choose between two new detectives assigned to the Criminal Investigation Department’s Di­vision 1; Nadeshiko Kugatachi, a calm and serious Inspector whose memories were wiped, and Takuma Tsurugi, a hot-headed Enforcer who is searching for his missing childhood friend.

You must decide the best course of action for each given situation, but regardless of the hierarchy that separates Inspector from Enforcer, players must be mindful that every decision has its own repercussions. With an intricate decision-making system, PSYCHO-PASS: Mandatory Happiness offers a twisted plot and compelling cases, providing a number of different endings.

Ultimately, depending on the choices made, Hues may deteriorate beyond recovery, cases may be left unsolved, and the game may end quicker than expected.

Release date Australia
September 29th, 2016
Publisher
Brand
Collection
Game Platform
  • PS4
Box Dimensions (mm)
135x170x14
UPC
0813633017266
Product ID
25247667

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