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Scythe: The Wind Gambit

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  • 16-17 June using Express
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  • 18-21 June using standard parcel service

Buy together

19% of people buy Scythe: The Wind Gambit and Scythe: The Rise of Fenris.

Buy together: $127.03

Customer reviews

4.9 out of 5 stars Based on 28 Customer Ratings

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"More variety to mitigate advantageous faction/action card combos"
4 stars"
Purchased on Mighty Ape

The expansion provides some more options to the game to ensure that the advantages of certain card combos are not as stark. Since the hot air balloons have different abilities in each game this expansion ensures that the most adaptive player wins.

1 out of 1 people found this review helpful.
"Cool stuff"
5 stars"
Purchased on Mighty Ape

It's Scythe. It's expensive but fun.

5 stars"
Purchased on Mighty Ape

It’s not steam punk without airships!


Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences.
Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:

Release date Australia
November 30th, 2017
Board Game Mechanics
Number of Players
Play Time
70-140 minutes
  • Sci-Fi
Board Game Type
Board Game
Board Game Requirement
Expansion - Requires Base Game
Age Groups
Recommended Age
14 years or over
Box Dimensions (mm)
All-time sales rank
Top 5000
Product ID

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