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Sid Meier's Civilization IV: Colonization

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Sid Meier's Civilization IV: Colonization



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Customer reviews

3.8 out of 5 stars Based on 22 Customer Ratings

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"Looks pretty enough but Interface has basic flaws."
2 stars"

The new graphics engine looks pretty cool but there some significant flaws and other issues. Some should have been found and fixed during beta testing.

  • You can't double-click colonists in the town garrison to give them out of town jobs (Soldier, Pioneer, Missionary…) , you have to drag them into the city then drag them back out to the garrison screen to give them a job.
  • No keyboard option to enter your own towns, you have to double-click.
  • A lot of alerts are just text at the top of the screen, this is great and speads up game play, but you have to keep an eye on them or you'll miss an update that a town is out of or overflowing with a resource.
  • Some pop messages don't provide a go to city option, this is a little irritating.
  • The Trade route management screen isn't very intuitive and makes managing trade routes difficult (A major issue now that the custom house is gone)
  • There is no way to have boycotts forgiven, once you throw that cloth overboard that's it, you can only trade it with the natives.

Other game features missing from the original

  • No foreign intervention. You are on your own now.
  • No custom house. Causes a bit more micro-management
  • Non-Veteran soldiers do not become veteran through combat, they must be trained.
  • Soldiers cannot be dissarmed and captured, if they lose a fight they are gone forever.
  • Colonists can now die if they take up muskets to defend the colony. This means killing your own colonists to retake a town.
  • Horses do not grow on their own anymore. They require a manned stable and a stable requires horses to be built.
  • War ships now require tools and weapons for construction (Ship of the line 300 tools 300 muskets) .
  • Training colonists now takes longer depending on the colonist. One of my students was going to take over 30 turns to get a proffession.
  • Training colonists now costs money for some professions and you can't postpone graduation if you're out of cash.
  • If you lose a town during the revolution the rebel sentiment goes straight back to 0, even if it is only lost for a single turn.
  • Pioneers don't need to refill their tools. Once they are equipped just let them go for it, but some jobs cost 20gp.
3 out of 3 people found this review helpful.
"More indepth then the first one"
3 stars"
Purchased on Mighty Ape

Fans of the first one should get otherwise get the demo first.

2 out of 3 people found this review helpful.
"An old game redone for Windows"
4 stars"
Purchased on Mighty Ape

Still a good old game true to the original but with updated graphics. If you played the original version on your Amiga or PC and enjoyed it you will love this.


* Colonization does not require the original Civilization IV product in order to be played.

Sid Meier's Civilization IV: Colonization is the third offering in the award winning Civilization IV series. A re-imagining of the classic Colonization game Sid Meier created in 1994, Sid Meier’s Civilization IV: Colonization is a total conversion of the Civilization IV engine into a game experience in which players will lead a European nation on their quest to conquer and rule the New World. Players will be challenged to guide their people from the oppressive motherland, discover a New World, negotiate, trade and fight with both the natives and other nations as they acquire great power and fight for their freedom and independence.

  • Classic Game Design Rebuilt for the Modern Era: Usher forth a new generation of Sid Meier’s Colonization with gameplay built on the award winning Civilization IV engine, providing the beautiful visuals, famously addictive gameplay and endless fun that are synonymous with Sid Meier strategy games.
  • Fight the Homeland and Establish a New Nation: Play as the English, Spanish, French or the Dutch and journey to a brave new world in search of freedom from your oppressive homeland
  • Improved Diplomacy: Sustain peace and support your followers as you engage in advanced negotiations with natives, other colonists and the hostile homeland -- Trade resources, gold and land as you build the foundation for a self sufficient and powerful colony
  • Historical Figures Provide Adaptive Gameplay: Acquire founding fathers such as John Smith, Patrick Henry and Samuel Adams who will help guide your nation to freedom based on your gameplay style
  • Brand New Interface: Both Civilization IV fans and players new to the series will feel right at home with an interface that Firaxis has built to be accessible and easy to navigate.
  • Multiplayer Offers Endless Replay Value: Compete with friends from all over the world via the Internet and Play by Email modes or compete locally via the Hotseat and LAN modes, offering endless ways to conquer the New World.
  • Detailed Tutorial Guides Players In Their Conquest: Civilization IV: Colonization will provide an enhanced tutorial that will help both fans of the game and brand new players on their way to ruling the New World.
  • Mods and Community Tools: Players will have limitless options for modifying the game to suit their needs. Firaxis will ship the game with modding tools including a map editor using XML and Python.
Release date Australia
September 26th, 2008
Game Platform
  • PC Games
All-time sales rank
Top 2000
Product ID

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