Supreme Commander



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2.8 out of 5 stars Based on 4 Customer Ratings

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"Kinda lame"
2 stars"

The game is complex and has a lot of features, and is good on pc. On xbox it is completely different. It takes forever to select an action So they have slowed the game pace down to allow for it Which is good, but nobody likes a slow game. The graphics are really average They say you can do all this zooming in and out but the xbox begins to freeze. The graphics are like playing sim city 2000 the majority of the time. You cannot adjust the direction your screen looks in permanantly i.e. you will find it resets after pressing one or two buttons to do something. Great potential but a total waste of money :(

1 out of 1 people found this review helpful.


The blockbuster PC title comes to the Xbox 360! 

Adding to the expansive Supreme Commander universe, the Xbox 360 edition of Supreme Commander will feature exclusive new units, updated maps and two new multiplayer modes. Furthermore, gamers will be able to take the fight online against up to three other players from around the world via Xbox LIVE. In addition, a revised, console-specific control interface and HUD will give gamers unprecedented strategic power over their armies.

Supreme Commander allows gamers to take control of one of three factions—the Cybran Nation, Aeon Illuminate or United Earth Federation—and help their chosen faction win the Infinite War once and for all. You control each faction’s Armoured Command Unit, a giant mech that excels in construction and combat but whose protection is mission-critical.

Each faction has its own goals, experimental units and back-story that leads them to the game’s thrilling climax. Battles rage over land, sea and air, and the command and control system puts the gamer in charge of every aspect of the fight, engaging in titanic land, air and naval battles.

The revolutionary Strategic Zoom not only gives the player the flexibility to control the entire theatre of war from an overhead map view, but also enables them to zoom right down to ground level, where they can issue orders to single units. The game can handle a vast number of units on screen, and players will need every single one to take down enormous experimental units that can change the tide of battle. The same units, ranging from miniscule to mammoth, will be available in the ranked multiplayer battles.

  • Four technology tiers, ranging from diminutive drones to mountain-straddling titans.
  • Three unique factions to play.
  • Four-player multiplayer over Xbox LIVE.
  • 18 levels and three campaigns.
  • From Chris Taylor, multi-award winning developer of Total Annihilation and Demigod.
  • All new-interface, HUD and controls for Xbox 360.
Release date Australia
September 19th, 2008
Game Platform
  • Xbox 360
Product ID


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