A game designed around a few lines in a book shouldn't work, but it does. Like all good abstracts: easy to learn, hard to master. And when you pull off a move your opponent simply didn't see coming…
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A game designed around a few lines in a book shouldn't work, but it does. Like all good abstracts: easy to learn, hard to master. And when you pull off a move your opponent simply didn't see coming…
“My next several hours were spent learning how to play tag. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice.” -Kvothe
Tak is a two-player abstract strategy game dreamed up by Pat Rothfuss in “The Wise Man's Fear” and made a reality by James Ernest. In Tak, players attempt to make a road of their pieces connecting two opposite sides of the board.
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