Tapestry is a competitive, asymmetric, medium-weight
civilization-building game.
Tapestry is a 2-hour civilization game for 1–5 players
designed by Jamey Stegmaier.
Create a civilization with the most storied history, starting at the
beginning of humankind and reaching into the future. The paths you choose will
vary greatly from real-world events or people—your civilization is unique!
In Tapestry, you start from nothing and advance on any of
the 4 advancement tracks (science, technology, exploration, and military) to
earn progressively better
benefits. You can focus on a specific track or take a more balanced approach.
You will also improve your income, build your capital city, leverage your
asymmetric abilities, earn victory points, and gain tapestry cards that will
tell the story of your civilization.
Featured Components:
- 1 box
- 1 game board (56 × 56cm)
- 4-page rulebook
- 2 reference guides (identical)
- 18 prepainted landmark miniatures (28–70mm tall)
- 100 income building miniatures
- 16 asymmetric civilization mats
- 6 unique capital city mats
- 5 income mats
- 43 different tapestry cards
- 7 trap cards
- 48 unique territory tiles
- 15 unique space tiles
- 33 tech cards
- 3 custom dice
- 65 player tokens (cubes)
- 20 custom resource tokens (workers, food, money, and culture)
- 50 outpost tokens
- 1 custom insert
- 28 Automa cards (solo mode)
- 1 Automa mat
- 1 Automa rulebook
- 6 reference cards
- 1 landmark board
The Dice Tower Seal of Approval is a trademark of The Dice Tower, LLC
and is used with permission.