The White Box is a learning, planning, and prototyping tool for tabletop game designers.
Learn! Plan! Prototype! They say everyone has a game inside them. A learning, planning, and prototyping tool, The White Box helps aspiring game designers and publishers get the games out of their heads and onto the table. Inside you`ll find The White Box Essays, a book of 25 essays on game design and production, as well as a ton of components to get you designing right away – from cubes and meeples, to dice, discs, and chits.
Features:
- Contains a book of essays on game design and production, covering subjects like where to find a great concept, how to use randomness, what to ask playtesters, and whether it’s wise to self-publish.
- Includes an abundance of components to get you started right away, from cubes and meeples to dice, discs, and chits.
- Maybe you have a golden idea inside you burning to come out. Maybe you want to tell a story or explore a problem. Do you dream of seeing your name on a box at your local game store? Or perhaps you see game design as a path to fame, fortune, and a satisfying career.
Kit Contents:
- The White Box Essays, a 128-page perfectly bound book about how to make games
- Two punchboard sheets of custom counters and markers, some blank, others pre-printed with numbers, actions, elements, icons, and more
- 100 standard wooden cubes (25 each of red, green, yellow, and blue, 8 mm each)
- 24 standard wooden meeples (6 each of red, green, yellow, and blue, 12 mm each)
- 4 giant wooden cubes (1 each of red, green, yellow, and blue, 25 mm each)
- 40 plastic discs (10 each of red, green, yellow, and blue, 12 × 3 mm each)
- 50 plastic discs (25 each of gold and silver, 12 × 3 mm each)
- 8 standard six-sided dice (2 each of red, green, yellow, and blue, 16 mm each)