This Splinter Cell has a little bit of extra action than most of hte previous games. You have Fifth Freedom on all missions and only occasionally in single player do you have to run through without being detected. The first few missions fell like a training level to get you use to the new features of the game which to me is good as you can get to grips with the new dynamic while still playing a story driven level. The replayability of the levels is good too. You might go in the front door this time, next time go in through the upstairs window. Each choice has different outcomes based on who is partolling the different areas. For certain misson achievements you get given points to be able to cash in on upgrades for weapons and you can upgrade almost all weapons. Add a silencer to make kills stealthy, of add a bigger magazine to get more shots in, the choice is yours. All in all a good addition to the series with Sam Fisher being grizzlier than before and with a bigger grudge. When he gets word his daughter is killed in a car accident he goes all out to try to find what happened to her. This means he no longer follows Third Echelon protocols or the ‘rules’ he used to follow. Be aware, he no longer goes to the effort of simply knocking someone out, its kill or be killed for Sam.
I would rate the game better than Double Agent and slightly under Chaos Theory – then again I am a stealth perfectionist and this game has a lot less option in some cases.