Non-Fiction Books:

Translation and Localisation in Video Games

Making Entertainment Software Global

Format

Paperback / softback

Customer rating

Click to share your rating 0 ratings (0.0/5.0 average) Thanks for your vote!

Share this product

Translation and Localisation in Video Games by Miguel A. Bernal-Merino
Save $29.00
$107.99 was $136.99
or 4 payments of $27.00 with Learn more
In stock with supplier

The item is brand new and in-stock in with one of our preferred suppliers. The item will ship from the Mighty Ape warehouse within the timeframe shown below.

Usually ships within 10-14 days

Availability

Delivering to:

Estimated arrival:

  • Around 12-19 November using standard courier delivery

Description

This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game's virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merino incorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework, Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.

Author Biography

Miguel A. Bernal-Merino, PhD in the localisation of multimedia interactive entertainment software at Imperial College, is a localisation researcher and writer who lectures at the University of Roehampton, UK and several other universities across Europe. He is the co-founder and elected chair of the `IGDA Localization SIG'. He has coordinated the `Game Localization Round Table' (for Localization World), as well as the `Localization Summit' (for GDC) from their conception.
Release date Australia
February 6th, 2017
Country of Publication
United Kingdom
Illustrations
67 Halftones, black and white; 23 Tables, black and white
Imprint
Routledge
Pages
302
ISBN-13
9781138731462
Product ID
26408033

Customer reviews

Nobody has reviewed this product yet. You could be the first!

Write a Review

Marketplace listings

There are no Marketplace listings available for this product currently.
Already own it? Create a free listing and pay just 9% commission when it sells!

Sell Yours Here

Help & options

  • If you think we've made a mistake or omitted details, please send us your feedback. Send Feedback
  • If you have a question or problem with this product, visit our Help section. Get Help
  • Seen a lower price for this product elsewhere? We'll do our best to beat it. Request a better price
Filed under...