excellent game, awesome replayability due to non linear story mode, loads of units buildings, units get better at fighting as they gain experience. units gain experience by hiting a targate not just killing it (yay!). encourages tactical thought as most units have a weakness, e.g. hevy cavalry gets wasted by spears, etc. and ranged weapons no longer have to be shot at point blank range, were talking sometimes multipule screens of distance. and the graphics are awesome on high
True 3D game environment (Landscape, buildings, characters, weapons)
Terrain that matters (actual strategic advantage)
Familiar initial functionality
Simplified resource system
Simplified building system
Simplified control of large numbers of units (formations and commands)
A real intuitive interface
Complexity increases with experience
Pick up and play for new players
Structured Game Experience Development
Evolving game path. All players start on an equal footing, but they can evolve their development to the good, neutral, or evil side (in multi-player, all players begin equal, so you won't know how your opponents will develop)
Depth of game increases with time
Up to 8 simultaneous players
Home network, office server or Internet play (an independent server assists the game but is not essential)
Extra sneakiness as all players start equal (neither good nor evil) and as the play develops you do not know what your opponents are going to be.
Proprietary system robust against most latency issues.
- PC Games
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