Werewolves of Miller's Hollow is a game that takes place in a small village
which is haunted by werewolves. Each player is secretly assigned a role –
Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The
Hunter, the Witch, the Little Girl, The Fortune Teller and so on… There is
also a Moderator player who controls the flow of the game. The game alternates
between night and day phases. At night, the Werewolves secretly choose a
Villager to kill. During the day, the Villager who was killed is revealed and is
out of the game. The remaining Villagers (normal and special villagers alike)
then deliberate and vote on a player they suspect is a Werewolf, helped (or
hindered) by the clues the special characters add to the general deliberation.
The chosen player is “lynched”, reveals his/her role and is out of the game.
Werewolf is a social game that requires no equipment to play, and can
accommodate almost any large group of players.
The Werewolves of Miller's Hollow is a published version of Werewolf
arranged by Hervé Marly and Philippe des Pallières and published by Lui-même,
2001 for 8–23 players. This has been nominated for the 2003 Spiel des
Jahres award.
Werewolves of Miller's Hollow is a separate game from Werewolf, and was
split from that entry at the request of Asmodee.