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Drawing from 40+ years of combined experience, authors Marco Galvan and Christopher Bolte take your sound and music production skills to the next level using REAPER’s versatile features and intuitive user interface
Key Features
Set up REAPER to record high-quality audio on your computer
Leverage advanced audio mixing and techniques to enhance the quality of your productions
Explore efficient workflows for music production, podcasts, immersive sound, and more, using REAPER’s customization options and shortcuts
Purchase of the print or Kindle book includes a free PDF eBook
Book DescriptionAmong the digital audio workstations (DAWs) revolutionizing the way we create and manipulate sound, REAPER stands out as a comprehensive and customizable solution. Written by two professional sound engineers with extensive credentials, this book helps you make the most of this DAW by guiding you through each step of using REAPER, from initial setup to advanced professional techniques, to produce high-quality audio content.
Starting with the basics, you’ll learn how to install and configure the software to suit your specific needs. Through practical examples, you’ll explore REAPER’s extensive features, covering everything from initial recording sessions to the final stages of mixing and mastering. You’ll also be guided through creating a complete musical production, learning how to utilize REAPER’s tools to capture the best takes and edit them to perfection. Whether you’re working on music, podcasts, or sound design for video, you will discover techniques for mixing and mastering your projects, ensuring they achieve optimal sound quality and volume for distribution.
By the end of this book, you’ll have gained a thorough understanding of how to harness REAPER’s full potential.
What you will learn
Understand the fundamentals of the REAPER DAW and learn how to configure it
Perform audio editing and processing tasks within REAPER
Record and edit MIDI using virtual instruments
Explore techniques for effective audio mixing in REAPER
Understand and apply the core principles of audio mastering
Customize REAPER to suit your individual workflow needs
Create complete music, podcasts, and immersive audio production projects
Who this book is forThis book is for musicians, producers, and content creators who are starting out in the world of audio production. It will also be useful for those who already know how to use a DAW and want to explore the features that REAPER offers. Having basic knowledge of music, such as basic scales and chords, will help you get started with REAPER.
Author Biography
Marco Galvan, with over 20 years in the music and audio industry, holds an engineering degree with a specialization in acoustics from the Instituto Politecnico Nacional (IPN). A professional musician and composer, he studied at Berklee College of Music and is certified in musical theory and keyboards by the ABRSM and Trinity College London. His audio credentials include courses at Alchemea College in London, and certifications such as Pro Tools Operator and Meyer Sound System Design, among others. Currently, he works as a Dolby Atmos mixing and mastering engineer and serves as an associate professor at Universidad Anáhuac, where he teaches audio and music production using REAPER and other digital audio workstations (DAWs). Christopher Bolte (BØLT) is a sound designer for video games, a passionate field recordist, and a mixing engineer. He holds a degree in jazz performance and education from Hochschule Osnabrück and Berklee College of Music and has been recording audio for most of his life – or 20 years to be precise. As a sound designer, he is currently working on indie and “AA” games while still finding time to pursue a degree in sound design, create sound effects libraries and sample packs, and contribute to global SFX crowdsourcing projects. He always strives to be a helpful voice in the global game audio community through blog posts, mentorship, resource sharing, outreach, and by contributing to this very book. Chris helps run the Game Audio Boston networking group and is part of the Game Audio Network Guild (G.A.N.G.).
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