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The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to monetize the games so you can be commercially successful in the app development world. Do you want to quickly create games deployable to all the major desktop and mobile platforms?, if so look no further. You will learn how to utilize the highly versatile Monkey compiler to create 2d games deployable almost anywhere.
Author Biography
Michael Hartlef is the creator of IndeED, an IDE/Editor that supports Corona SDK. He works at an independent game developer startup-Whitesky games (http://whiteskygames.wordpress.com/)
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