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Hardback
3ds Max Basics for Modeling Video Game Assets: Volume 1
William Culbertson

 

 

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Paperback
3ds Max Basics for Modeling Video Game Assets: Volume 1
William Culbertson

 

 

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Paperback
Video Game Level Design
Michael Salmond

Elsewhere $66.99

 

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Hardback
The Digital Role-Playing Game and Technical Communication
Daniel Reardon, David Wright

 

 

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Paperback
Creating Game Environments in Blender 3D
Ezra Thess Mendoza Guevarra

 

 

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Paperback
Computer Bible Games with Java - 11th Edition
Biblebyte Books

 

 

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Paperback
Java Homework Projects - 11th Edition
Philip Conrod, Lou Tylee

 

 

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Hardback
Unstable Aesthetics
Eddie Lohmeyer

 

 

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Paperback
3D Rotations
Kenichi Kanatani

 

 

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Hardback
Python for Data Analysis
Robert Campbell

 

 

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Hardback
Python Programming for Beginners
Robert Campbell

 

 

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Paperback
Python Programming Crash Course
Robert Campbell

 

 

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Paperback
Python for Data Analysis
Robert Campbell

 

 

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Paperback
Unity in Action
Joseph Hocking

 

 

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Paperback
Aws
Aiden Phillips

 

 

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Paperback
Developing Graphics Frameworks with Java and OpenGL
Lee Stemkoski, James Cona

 

 

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Paperback
Unreal Engine 5 Shaders and Effects Cookbook
Brais Brenlla Ramos

 

 

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Paperback
Game Artist
Paul Jones

 

 

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Paperback
Computer Coding for Kids
Carol Vorderman

Elsewhere $35

 

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Hardback
Eugene Jarvis
Matthew Thomas Payne

 

 

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Paperback
Eugene Jarvis
Matthew Thomas Payne

 

 

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Paperback
Learn cocos2d 2
Steffen Itterheim, Andreas Lw

 

 

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Paperback
Unstable Aesthetics
Eddie Lohmeyer

 

 

In stock
Paperback
The Digital Role-Playing Game and Technical Communication
Daniel Reardon, David Wright

 

 

In stock
Paperback
Computer Bible Games with Visual C# 2019 Edition
Biblebyte Books

 

 

In stock
Paperback
Programming Games with Java - 11th Edition
Philip Conrod, Lou Tylee

 

 

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Paperback
Introduction to 3D Game Art
Jesse O’Brien

Elsewhere $49.99

 

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Hardback
Introduction to 3D Game Art
Jesse O’Brien

Elsewhere $180

 

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Hardback
Video Game World Design
Michael Salmond

 

 

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Paperback
Video Game World Design
Michael Salmond

 

 

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Hardback
Handbook of Game-Based Learning
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