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Visual Computing

 

 

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GameMaker: Studio 100 Programming Challenges
Ben Tyers

 

 

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Envisioning Holograms
M. Pell

 

 

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Mastering 3D Printing in the Classroom, Library, and Lab
Joan Horvath, Rich Cameron

 

 

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Graphics and Multimedia for the Web with Adobe Creative Cloud
Jennifer Harder

 

 

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Making Images with Mathematics
Alexei Sourin

 

 

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Developing Graphics Frameworks with Java and OpenGL
Lee Stemkoski, James Cona

 

 

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Media Innovations AR and VR
Elle Langer

 

 

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Stepping into Virtual Reality
Mario A. Gutiérrez A., Frédéric Vexo, Daniel Thalmann

 

 

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Analysis and Design of Univariate Subdivision Schemes
Malcolm Sabin

 

 

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Curves and Surfaces for Computer Graphics
David Salomon

 

 

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Foundations of 3D Computer Graphics
Steven J. Gortler

 

 

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Functional Neuroanatomy

 

 

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C Programming: The Essentials for Engineers and Scientists
David R. Brooks

 

 

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Depth From Defocus: A Real Aperture Imaging Approach
Subhasis Chaudhuri, A.N. Rajagopalan

 

 

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From Geometric Modeling to Shape Modeling

 

 

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Techniques for Computer Graphics

 

 

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Chaos and Fractals
Heinz-Otto Peitgen, Hartmut Jurgens, Dietmar Saupe

 

 

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Integrated Image and Graphics Technologies

 

 

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Medical Image Computing and Computer-Assisted Intervention - MICCAI 2014

 

 

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Image Processing for Computer Graphics and Vision
Luiz Velho, Jonas Gomes, Alejandro C. Frery

 

 

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Computer Vision - ECCV 2014 Workshops

 

 

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Complexity-Aware High Efficiency Video Coding
Guilherme Correa, Pedro Assuncao, Luciano Agostini, Luis A. da Silva Cruz

 

 

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Digital Illustration Fundamentals
Wallace Jackson

 

 

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Vulkan Programming Guide
Graham Sellers, John Kessenich

 

 

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Contextual Design
Karen Holtzblatt, Hugh Beyer

 

 

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Biometric Recognition

 

 

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Beginning Adobe Animate CC
Joseph Labrecque, Tom Green

 

 

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Learn ggplot2 Using Shiny App
Keon-Woong Moon

 

 

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Vulkan Cookbook
Pawel Lapinski

 

 

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Collecting, Processing and Presenting Geoscientific Information
Elisabeth Sillmann, Martin H. Trauth

 

 

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Physically Based Shader Development for Unity 2017
Claudia Doppioslash

 

 

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Paperback
Learn JavaScript with p5.js
Engin Arslan

 

 

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Designing Immersive Video Games Using 3DUI Technologies
Arun K. Kulshreshth, Joseph J. LaViola Jr.

 

 

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Practical Shader Development
Kyle Halladay

 

 

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Visual Computing for Cultural Heritage

 

 

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