3D Blaster Banshee (AGP)
Description
Architecture Highlights
Voodoo2-based 3Dfx Voodoo Banshee core for the broadest game compatibility
128-bit wide graphics engine, memory interface, and VGA
3D rendering pipeline based on the Voodoo2
4 million triangle per second peak
Large 12K on-chip cache
36 billion operation per second pixel processing pipeline
3D Features
Integrated Voodoo2 3D core makes 3D Blaster Banshee the only 2D/3D accelerator architecture with support for Glide
Optimized drivers for the Microsoft® DirectX API, including DirectX 5.0 and 6.0 support
3Dfx "MiniGL" driver for Quake II and other hot titles
Full hardware triangle setup
On-chip texture caching
High-precision 16-bit Z-buffer
Sub-pixel and sub-texel accurate perspective correction
Transparency and chroma-key with color mask
Alpha blending on source and destination pixels
Default environment maps and bump mapping
Per-pixel table-based fog/haze effects
Per-pixel MIP mapping, trilinear filtering
Full scene and sort-independent edge anti-aliasing
Supports palettized and compressed textures
2D Features
High-performance 128-bit 2D/GUI/DirectDraw acceleration with the full Windows GDI in hardware
Screaming fast 128-bit VGA with full IBM 8514 compatibility
Simultaneous tiled and linear memory support.
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