In KillWare I, the online people's revolution failed to save Harry Osborne, or his brain, but Bob Howard and Mona Grant were rescued from the corp, brains intact-sorta. Thus the birth of PESD, "post-virtual epistemic stress disorder" (broken reality-connectedness mechanism). In KillWare II: The Wastes, the corp re-invents itself, as often happens with fiduciarily compromised companies seeking to "go to the next level"-or escape prosecution. This time, IntelliGen, aka Sunrise Industries, has re-branded itself ICC, Intelligent Cybernetics Corporation, and they are taking up residence in the world's largest pirate garbage dump called The Wastes where young brains are plentiful. Bob and Mo once again get caught up in the machine, and, eventually, the War Of The Wastes. (killware.com) The Wastes: "Boys called themselves the wastes, los desechos. The girls, the toxics. Dredged up old disks of Metallica, MachineDeath, La Familia Necrophilia, 1910 Fruitgum Company, obscure Industrial Matrixpunk and Bubblegum Rock n' Roll. Lived in holes tunneled into landfills, abandoned dumps, lowlevel toxyards. They skillfully rigged scavenged electrical cable to nearby transformers. Hotwired their dens with ripoff city power so they could run their precious CD's. Gang colors were black and yellow, color of police tape used to cordon off a crime scene, color of radwaste warning signs; tag was a circle with three upside-down triangles in it, sign of the devil, radiation danger. They were outcasts. Cave dwellers. Abortions that wouldn't die. The next generation."