Merchants & Marauders is required to enjoy
this game
Dive back into the Caribbean with eleven new Merchants & Marauders
modules.
Explore the Depths
Merchants & Marauders: Seas of Glory adds eleven new modules to bring even
more depth to your quest to become an influential merchant or a dreaded pirate.
Mix and match different challenges, such as changing winds and managing crew
loyalty, to refresh your search for fame and fortune. Each module adds a new
layer of thematic flavor and gives you even more control over the path you take.
For example, smuggling contraband is easier than selling cargo to score Glory
Points, but also draws the attention of naval ships, making for an intense
cat-and-mouse game at sea. However you combine these modules, Seas of Glory
gives you countless more options when charting your course for glory.
New Toys
In addition to new challenges, Seas of Glory also raises the stakes with new
ship customization options. Make your vessel even more deadly with Special
Weapons or gain critical bonuses with Ship Modifications—whether by adding
dice to your Scouting rolls or ensuring your crew stays loyal by making
mutineers walk the plank. Combined with seventeen new captains and a
medium-sized Brig ship, the options in Seas of Glory provide even more ways to
make truly memorable Merchants & Marauders experiences.
Contents
Rulebook, 1 Weather Spinner, 1 Treasure Galleon Board, 4 Main Expansion
Boards, 4 Favor Boards, 4 Loyalty Boards, 7 Ship Miniatures (Treasure
Galleon, Pirate Man-o-War, 5 Brigs), 4 Home Port Tokens (with plastic stands),
2 NPC Spawn Tokens (with plastic stands), 1 Storm Token (with plastic stand),
17 NPC Upgrade Tokens, 12 New Special Weapon Tokens, 8 New Ship Mod Tokens,
8 Extra Bounty Tokens, 16 Location Tokens, 6 Mission Tokens, 32 Contraband
Cards, 25 Rumor Cards, 25 Mission Cards, 16 Event Cards, 4 Galleon Ship
Cards, 4 Brig Ship Cards, 4 Replacement Cards, 17 Captain Cards, 4 Player
Aids, 12 Cubes (Favor, Loyalty, Flexible Turns), 1 Cloth Bag