This rare Gem of a game puts you in command of some very skilled Hero units and their solders, as you work with a really intergrated world environment. You can take cover behind vehicles, bulding corners, crates and the like, while giving covering fire or flanking fire against enemy units. Even buildings can be fortified and are fully destructable, with debre from a building also being used. The sheer detail, use of weapons and near everything in the world works well together. The only negatives is that since you control each unit independently, squad combat is not an option, and you need to think ahead of what the enemy could do. That said, you wouldnt leave a single rifleman half a cross the battlefield, as the troop's AI will mean he will fight (and well) but a tight group works better than the ‘lone ranger’ or ‘commando’ approach to the game. Its well tied together, and simply put: things are well designed.
Afterthought: If only they could apply this game engine in a RTS with base contruction similar to the old Command and Conquer: Red Alert (Pre EA Games and the last title by Westwood Studios) would we have a Serious Winner Title.