“Don’t try to anticipate every move. Just anticipate the moves that matter.” – Reina Roja
Double Time is the sixth and final Data Pack in the Spin Cycle for Android: Netrunner, and it introduces a handful of powerful Double events and operations. Doubles all require their owner to spend a click to play them, in addition to their normal costs, meaning they’re high-risk gambles in a game that’s as full of bluffs, counter-bluffs, risks, and gambles as Android: Netrunner.
Still, if you play them right, these Doubles can offer tremendous rewards. In Double Time, you’ll find a significant focus on these events. Twenty-one of them are mixed into the Data Pack’s sixty new cards (three copies each of twenty individual cards), along with new hardware, programs, ice, upgrades, and more. Will you sacrifice versatility for raw power? It’s time to Double down!
- The sixth and final Data Pack in the Spin Cycle for Android: Netrunner
- Focuses on the game's high-risk, high-reward Double events and operations
- Raises the stakes of the game's bluffs, counter-bluffs, risks and gambles
- Introduces sixty new cards (three copies each of twenty individual cards) to encourage new exploration in deck-building
- Concludes the Spin Cycle and its focus on traces, tags, bad publicity and Doubles
This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
Android: Netrunner is a Living Card Game (LCG) produced by Fantasy Flight Games. It is a two-player game set in the dystopian future of the Android universe. Each game is played as a battle between a mega-corporation and a black hat hacker (“runner”) in a duel to take control of data.