From Christian Marcussen, the creator of Merchants and Marauders, comes Clash of Cultures, a civilization game in which each player leads a civilization from a single settlement to a mighty empire. Players must explore their surroundings, build large cities, research advances and conquer those who stand in the way. The game features a modular board for players to explore, 48 distinct advances, seven mighty wonders, and loads of miniatures and cards. The winner will create a culture that will be remembered and admired for millennia.
Advances
The game features about 48 distinct advances. The whole “tech-tree” is very
flexible with no dead ends, yet still intuitive, sensible and “realistic.”
Additionally you have a great overview of what advances other cultures have –
no need to ask – just look.
Modular Board
Players start with a civilization in its infancy. Move settlers to uncharted
regions and reveal the terrain and its resources. Several mechanisms have been
implemented to assure that an unlucky placement of region-tiles won't be a
decider.
Playing Time
The game covers a time span similar to AH Civilization – that is to
pre-gunpowder. However this means that this epic game is playable in about an
hour per player! This is a pretty good playing time for a game that covers so
much ground as this game will.
City management
Players expand their cities through the game. But not just to the generic larger
city. Players instead choose a building type which represents the growth of the
city. For instance you can expand a city with a port, fort, temple and
academy – all with different benefits! Additionally cities can be
“angry,” “neutral” and “happy.” Everything integrated in an
intuitive and elegant fashion.
Multiple paths to victory
Earn points through:
- Founding cities and increasing their sizes
- Advances
- Objectives
- Wonders
- Events
Ages: 14 years and up.
Players: 2 – 4